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What 5e got wrong
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<blockquote data-quote="I'm A Banana" data-source="post: 6795293" data-attributes="member: 2067"><p>Your point is slippery! </p><p></p><p>I don't agree that most aspects of balance are handled within the combat rules, or that the criticisms of the ranger revolve around a lack of combat effectiveness. I see plenty of nods to exploration and interaction balance within 5e, and the ranger criticisms have revolved around the beastmaster not playing in a way that represents the fiction of a person fighting alongside their animal friend, not a lack of combat effectiveness in general.</p><p></p><p>What's more, if you're only really concerned with combat effectiveness, nothing is stopping you from making a character devoted to DEX, CON, and WIS who dumps the other stats (or making a D&D game where those three stats are the only ones that exist). This is by far a simpler solution than plugging Charisma into some defense and increasing the math load. You could also occupy a middle ground and take a 4e tactic of making DEX, CON, and WIS each have a secondary ability score that can sub for them in combat (INT, STR, and CHA, respectively). </p><p></p><p>That 5e D&D isn't already like this isn't a significant criticism of it, because D&D isn't exclusively concerned with combat. Nor should it be, IMO.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6795293, member: 2067"] Your point is slippery! I don't agree that most aspects of balance are handled within the combat rules, or that the criticisms of the ranger revolve around a lack of combat effectiveness. I see plenty of nods to exploration and interaction balance within 5e, and the ranger criticisms have revolved around the beastmaster not playing in a way that represents the fiction of a person fighting alongside their animal friend, not a lack of combat effectiveness in general. What's more, if you're only really concerned with combat effectiveness, nothing is stopping you from making a character devoted to DEX, CON, and WIS who dumps the other stats (or making a D&D game where those three stats are the only ones that exist). This is by far a simpler solution than plugging Charisma into some defense and increasing the math load. You could also occupy a middle ground and take a 4e tactic of making DEX, CON, and WIS each have a secondary ability score that can sub for them in combat (INT, STR, and CHA, respectively). That 5e D&D isn't already like this isn't a significant criticism of it, because D&D isn't exclusively concerned with combat. Nor should it be, IMO. [/QUOTE]
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