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<blockquote data-quote="shadowoflameth" data-source="post: 6795398" data-attributes="member: 62336"><p>Falling is a proud nail for me. 1d6 per square up to 20d6 is a lot but even if you maximize it, still survivable by many higher level characters. Some could even keep adventuring effectively the same day. In my lifetime, I've seen people who fell from cliffs, down elevator shafts, even skydiving and lived, so I understand that it can happen, but they all injuries that remain for the rest of their lives. If we're in a fantasy setting and magic fixes it fine. Magic ought to be better because it's magic, but still short of being healed by magic or protected by the divine, falling 100' off anything should be a life changer. </p><p></p><p>Then there's sundering. In 3e breaking a weapon was hard to pull off, and it would take a special ability or something weird going on to 'limb' someone. Yet the troll continues to describe that it can overcome this happening as if were ever to come up. historical digs though in many battle sites show the terrible propensity of medieval and ancient weapons to do this. It should not come up constantly, maybe make a mechanic akin to the massive damage rules, but think of the drama of the villain getting the ancient holy sword and then our hero relieves him of it, or his hand, only to have him come back later with the hand of Vecna.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 6795398, member: 62336"] Falling is a proud nail for me. 1d6 per square up to 20d6 is a lot but even if you maximize it, still survivable by many higher level characters. Some could even keep adventuring effectively the same day. In my lifetime, I've seen people who fell from cliffs, down elevator shafts, even skydiving and lived, so I understand that it can happen, but they all injuries that remain for the rest of their lives. If we're in a fantasy setting and magic fixes it fine. Magic ought to be better because it's magic, but still short of being healed by magic or protected by the divine, falling 100' off anything should be a life changer. Then there's sundering. In 3e breaking a weapon was hard to pull off, and it would take a special ability or something weird going on to 'limb' someone. Yet the troll continues to describe that it can overcome this happening as if were ever to come up. historical digs though in many battle sites show the terrible propensity of medieval and ancient weapons to do this. It should not come up constantly, maybe make a mechanic akin to the massive damage rules, but think of the drama of the villain getting the ancient holy sword and then our hero relieves him of it, or his hand, only to have him come back later with the hand of Vecna. [/QUOTE]
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