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What 5e got wrong
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<blockquote data-quote="THEMNGMNT" data-source="post: 6795827" data-attributes="member: 6809274"><p>My only complaint thus far is about some of the subclasses. I think most of them are solid but some of them are conceptually muddy. For example, the mastermind rogue is somewhat like a warlord, with a real emphasis on combat. Yet one of their abilities is around disguise. Disguise works for an infiltrator or spy subclass. It just feels out of place with the mastermind. Similarly, I'm not a fan of the hound summoned by the shadow sorcerer. I'd rather see that subclass focused exclusively on cool stuff to do with shadow, kind of like the monk subclass. And save the companion for a summoner subclass. Long story short, I see too many subclasses with one or two features that just seem out of place for the concept.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 6795827, member: 6809274"] My only complaint thus far is about some of the subclasses. I think most of them are solid but some of them are conceptually muddy. For example, the mastermind rogue is somewhat like a warlord, with a real emphasis on combat. Yet one of their abilities is around disguise. Disguise works for an infiltrator or spy subclass. It just feels out of place with the mastermind. Similarly, I'm not a fan of the hound summoned by the shadow sorcerer. I'd rather see that subclass focused exclusively on cool stuff to do with shadow, kind of like the monk subclass. And save the companion for a summoner subclass. Long story short, I see too many subclasses with one or two features that just seem out of place for the concept. [/QUOTE]
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