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What 5e got wrong
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<blockquote data-quote="Azurewraith" data-source="post: 6796233" data-attributes="member: 6798581"><p>I think 5e got a few things wrong it is a good system and very easy to adapt. The main things: Encounter building rules are an utter mess, Recharging at separate rates was never going to work, To much carebear!. Most of these issues can be fixed throwing in lingering injuries fixs care bear issues(albeit expanding the table) Encounter building rules well rip out the section of the DMG and re-write it and power re-charges are a minor hiccup.</p><p></p><p>5e also got some things right such as Dm empowerment, ease of aces, bounded accuracy(maybe they tied the knot a tad to tight).</p><p></p><p>I have made 5e work with a few house rules and minor tweaks to get the nasty gritty game i want.</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 6796233, member: 6798581"] I think 5e got a few things wrong it is a good system and very easy to adapt. The main things: Encounter building rules are an utter mess, Recharging at separate rates was never going to work, To much carebear!. Most of these issues can be fixed throwing in lingering injuries fixs care bear issues(albeit expanding the table) Encounter building rules well rip out the section of the DMG and re-write it and power re-charges are a minor hiccup. 5e also got some things right such as Dm empowerment, ease of aces, bounded accuracy(maybe they tied the knot a tad to tight). I have made 5e work with a few house rules and minor tweaks to get the nasty gritty game i want. [/QUOTE]
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