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What 5e got wrong
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<blockquote data-quote="Jester David" data-source="post: 6796326" data-attributes="member: 37579"><p>They don't say "once per long long or short rest" though. They say "When you finish a short or long rest you..." Or "You regain this ability after a short rest."</p><p></p><p>Short rests are not encounter powers. You're meant to have a short rest after a variable amount of encounters, typically 2-3. Short rests are big. </p><p>The 4e short rest was effectively mandatory. You finished the encounter and regained your abilities and the five minute cooldown was just long enough that you wouldn't try it in combat but just short enough it wouldn't affect the story. It was a hand wavy way of justifying powers resetting after an encounter. A nod to verisimilitude. </p><p></p><p>They made short rests longer in 5e because they found it easier to DMs to determine if taking a rest has story consequences. 5 or 10 minutes proved too short. Would a patrol find the PCs? Would the guards they killed be missed? Does the villain's ritual go off? Would the vampire reduced to mist be able to noticeably recover? Can the bad guys who heard the combat get ready to defend or prepare tactics? </p><p>With an hour there was much more leeway for knowing the rest has an impact. It was easier to justify something happening. </p><p></p><p>But if you want shorter rests, then change them. Make them 30 minutes. Or 15. Or 5. That's why it says "short rest" everywhere rather than "resting for an hour". So you can change the definition of short rest without having to rewrite every class.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6796326, member: 37579"] They don't say "once per long long or short rest" though. They say "When you finish a short or long rest you..." Or "You regain this ability after a short rest." Short rests are not encounter powers. You're meant to have a short rest after a variable amount of encounters, typically 2-3. Short rests are big. The 4e short rest was effectively mandatory. You finished the encounter and regained your abilities and the five minute cooldown was just long enough that you wouldn't try it in combat but just short enough it wouldn't affect the story. It was a hand wavy way of justifying powers resetting after an encounter. A nod to verisimilitude. They made short rests longer in 5e because they found it easier to DMs to determine if taking a rest has story consequences. 5 or 10 minutes proved too short. Would a patrol find the PCs? Would the guards they killed be missed? Does the villain's ritual go off? Would the vampire reduced to mist be able to noticeably recover? Can the bad guys who heard the combat get ready to defend or prepare tactics? With an hour there was much more leeway for knowing the rest has an impact. It was easier to justify something happening. But if you want shorter rests, then change them. Make them 30 minutes. Or 15. Or 5. That's why it says "short rest" everywhere rather than "resting for an hour". So you can change the definition of short rest without having to rewrite every class. [/QUOTE]
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