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What 5e got wrong
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<blockquote data-quote="Tony Vargas" data-source="post: 6796527" data-attributes="member: 996"><p>Some classes did 'need' heavy armor...Except you just said that scale had been available, anyway. </p><p>Exactly what your armor </p><p>was made of was prettymuch cosmetic, anyway. There were already non-metallic 'masterwork' heavy armor types, for instance. So, yeah, that's a given. </p><p></p><p>Armor-dependence was always a major failing of D&D, though. Some classes were 'balanced' by being banned from using armor, others by being proficient in it; the combat system didn't work if ACs fell out of a functional range, etc. It did mean that migrating the system to a different 'tech level' meant completely either completely re-doing it - or just altering gear 'cosmetically.' The latter makes more sense than it might seem to, because weapons & armor have been in a constant arms race throughout history, and it's only rarely that one comes out on top for long. At most points, be it more 'primitive' or 'advanced' than the D&D baseline, it wouldn't be unfair to have weapons of the day being about as effective as ever against armors of the day. Whether that's stone spear vs hide, or steel sword vs maile.</p><p></p><p></p><p></p><p>5e bounded accuracy makes everyone being in the right kind of armor as vital as ever. It wouldn't be a bad idea to go that way if adapting to it, as well.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6796527, member: 996"] Some classes did 'need' heavy armor...Except you just said that scale had been available, anyway. Exactly what your armor was made of was prettymuch cosmetic, anyway. There were already non-metallic 'masterwork' heavy armor types, for instance. So, yeah, that's a given. Armor-dependence was always a major failing of D&D, though. Some classes were 'balanced' by being banned from using armor, others by being proficient in it; the combat system didn't work if ACs fell out of a functional range, etc. It did mean that migrating the system to a different 'tech level' meant completely either completely re-doing it - or just altering gear 'cosmetically.' The latter makes more sense than it might seem to, because weapons & armor have been in a constant arms race throughout history, and it's only rarely that one comes out on top for long. At most points, be it more 'primitive' or 'advanced' than the D&D baseline, it wouldn't be unfair to have weapons of the day being about as effective as ever against armors of the day. Whether that's stone spear vs hide, or steel sword vs maile. 5e bounded accuracy makes everyone being in the right kind of armor as vital as ever. It wouldn't be a bad idea to go that way if adapting to it, as well. [/QUOTE]
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