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What 5e got wrong
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<blockquote data-quote="Jester David" data-source="post: 6797399" data-attributes="member: 37579"><p>If a DM can keep it from being that way then it's hardly a mandatory part of the game. </p><p></p><p>The math doesn't really encourage combat healing. </p><p><a href="http://paizo.com/pathfinderRPG/prd/monsters/monsterCreation.html" target="_blank">http://paizo.com/pathfinderRPG/prd/monsters/monsterCreation.html</a></p><p>Monster damage per round increases by 5 per CR at mid-levels and ramps up to 10 per CR at high level. In contrast, healing increases at 3.25 per level (1 for caster level and a new d8 - or 4.5 - every other level). Healing spells simply do not keep up. It's less and less useful until you get <em>heal</em>. Even <em>mass cure light wounds</em> is only so-so as you're healing everyone for a small amount of damage when an AoE half that spell level would do more. </p><p>5e is simmilar with monster damage far out pacing healing, and the amount healed goes up slower. You actually heal less, not adding caster level to the equation. </p><p>You just cannot heal more than a monster can damage. In combat healing is not generally worth the cost of the action compared to anything else. </p><p>If you can take out the monster before it's turn, you've effectively "proactively healed" all the damage it would have done, which will almost universally be more than you could have actually healed. Offence is the best defence. </p><p></p><p>It can be strategically useful. But that's more something you can handle with a potion or a wand or a feat than regular spells or other class resources. In the same way it can be strategically useful to spend your action pushing a creature rather than dealing damage.</p><p>But I'm not going to suggest "pusher" should be the fifth class role and every party needs a "pusher" to be balanced. </p><p></p><p></p><p>Right. In 3.x, healing was a trap as there was so much better stuff to do.</p><p>In Pathfinder it's a trap as you can't keep up with monster damage and you can use cheap magic instead. </p><p>In 5e, it's a trap as spells heal even less than 3.x and you have Hit Dice. </p><p></p><p>Healers were really important in 1-2, but less due to combat and more due to the slow rate of out of combat healing.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6797399, member: 37579"] If a DM can keep it from being that way then it's hardly a mandatory part of the game. The math doesn't really encourage combat healing. [url]http://paizo.com/pathfinderRPG/prd/monsters/monsterCreation.html[/url] Monster damage per round increases by 5 per CR at mid-levels and ramps up to 10 per CR at high level. In contrast, healing increases at 3.25 per level (1 for caster level and a new d8 - or 4.5 - every other level). Healing spells simply do not keep up. It's less and less useful until you get [I]heal[/I]. Even [I]mass cure light wounds[/I] is only so-so as you're healing everyone for a small amount of damage when an AoE half that spell level would do more. 5e is simmilar with monster damage far out pacing healing, and the amount healed goes up slower. You actually heal less, not adding caster level to the equation. You just cannot heal more than a monster can damage. In combat healing is not generally worth the cost of the action compared to anything else. If you can take out the monster before it's turn, you've effectively "proactively healed" all the damage it would have done, which will almost universally be more than you could have actually healed. Offence is the best defence. It can be strategically useful. But that's more something you can handle with a potion or a wand or a feat than regular spells or other class resources. In the same way it can be strategically useful to spend your action pushing a creature rather than dealing damage. But I'm not going to suggest "pusher" should be the fifth class role and every party needs a "pusher" to be balanced. Right. In 3.x, healing was a trap as there was so much better stuff to do. In Pathfinder it's a trap as you can't keep up with monster damage and you can use cheap magic instead. In 5e, it's a trap as spells heal even less than 3.x and you have Hit Dice. Healers were really important in 1-2, but less due to combat and more due to the slow rate of out of combat healing. [/QUOTE]
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