Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e got wrong
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6804454" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Haven't read the whole thread...but here's mine.</p><p></p><p>(1) Feats are too tough and "unbalanced with regards to each other". I hear "Sharpshooter", "Great Weapon Master", "Poleare Master" and "Magic Initiate" as choices <em>all the time</em>. That right there should tell you that they are 'too powerful'. I'd rather have Feats be "different" not "better" choices for characters. Things that give a bit more intangible 'benefits' over purely mechanical ones. But I'm definitely in the minority on this and I don't allow feats in my game...so....uh...yeah... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(2) Like feats, Multiclassing. Not enough "campaign considerations" for combo's and whatnot. I also don't like how they work; I don't want "one class at a time", I want "all classes at the same time". I want to be a "Fighter/Magic-User", not a "Fighter <em>and</em> Magic-User". You gain a level, and choose to up your MU side...well, that last level you apparently learned <em>absolutely nothing</em> to do with Fighting. This disconnect completely destroys my SoD (Suspension of Disbelief). I wish MC'ing was moe like 1e/2e. But, again, like Feats, MC'ing is OPTIONAL and I don't allow it in my campaign without very specific reasons/allowances. So there's that...</p><p></p><p>(3) "POOF! You're healed." The rules where you sleep and wake up fully healed. Ick. Icky-poo, actually. A core rule this time that totally destroys my SoD. I changed it in my game...the first one I actually played. </p><p></p><p>(4) Production Quality. Full-colour glossy pages can go <em>straight to H-E-L-L!!!</em>. Good gods I get eye strain after five minutes of reading. I have one of my players look up most rules during the game (saves time so I can keep DM'ing the group)...mostly so I don't have to try and figure out what something says. Grrrrr! I wish they made a non-colour version for sale...oh well. I don't care about "full colour art and slick page backgrounds with fancy borders". I want <em>readability</em> during my game session, becuase, lets face it, once you have looked at the pages and art once or twice, you're done. After that the book is used as a <em>reference tome</em> for playing the game....and full-colour glossy art and pages does <em>not</em> help that....IMHO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6804454, member: 45197"] Hiya! Haven't read the whole thread...but here's mine. (1) Feats are too tough and "unbalanced with regards to each other". I hear "Sharpshooter", "Great Weapon Master", "Poleare Master" and "Magic Initiate" as choices [I]all the time[/I]. That right there should tell you that they are 'too powerful'. I'd rather have Feats be "different" not "better" choices for characters. Things that give a bit more intangible 'benefits' over purely mechanical ones. But I'm definitely in the minority on this and I don't allow feats in my game...so....uh...yeah... :) (2) Like feats, Multiclassing. Not enough "campaign considerations" for combo's and whatnot. I also don't like how they work; I don't want "one class at a time", I want "all classes at the same time". I want to be a "Fighter/Magic-User", not a "Fighter [I]and[/I] Magic-User". You gain a level, and choose to up your MU side...well, that last level you apparently learned [I]absolutely nothing[/I] to do with Fighting. This disconnect completely destroys my SoD (Suspension of Disbelief). I wish MC'ing was moe like 1e/2e. But, again, like Feats, MC'ing is OPTIONAL and I don't allow it in my campaign without very specific reasons/allowances. So there's that... (3) "POOF! You're healed." The rules where you sleep and wake up fully healed. Ick. Icky-poo, actually. A core rule this time that totally destroys my SoD. I changed it in my game...the first one I actually played. (4) Production Quality. Full-colour glossy pages can go [I]straight to H-E-L-L!!![/I]. Good gods I get eye strain after five minutes of reading. I have one of my players look up most rules during the game (saves time so I can keep DM'ing the group)...mostly so I don't have to try and figure out what something says. Grrrrr! I wish they made a non-colour version for sale...oh well. I don't care about "full colour art and slick page backgrounds with fancy borders". I want [I]readability[/I] during my game session, becuase, lets face it, once you have looked at the pages and art once or twice, you're done. After that the book is used as a [I]reference tome[/I] for playing the game....and full-colour glossy art and pages does [I]not[/I] help that....IMHO. :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e got wrong
Top