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What 5e got wrong
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<blockquote data-quote="NotActuallyTim" data-source="post: 6805969" data-attributes="member: 6804638"><p>Ugh. Now I have to say words. In coherent sentences, even.</p><p></p><p>Before 5th, my favorite edition of DnD was 3.5 I found it to be the easiest to read, understand, create content for, DM, and play.</p><p></p><p>When Pathfinder came out, I jumped ship with my group immediately. I loved it. It fixed so many little things about 3.5 that had bothered me, for even in my favorite edition, I had many, many complaints, most of which I can no longer remember.</p><p></p><p>Before 4th was even mentioned to the public, I read the original text for the Pathfinder Wall of Force spell, in the first, un-errated core rulebook for PF, early on in my experience with PF. I immediately read the text through my then optimization tuned glasses, and came to the conclusion that the spell permitted the caster to squeeze enemies into little bits of jello.</p><p></p><p>I just groaned, decided to ask for a house rule on that particular subject, and moved on, assured that so many other things would be better that it just wouldn't matter. By the end of the year, I reversed my position entirely, and came to conclusion that carefully spelled out, unambiguous TRPG systems were inherently flawed, and that PFs usage of the mechanics first apparent in 3.x would additionally always be flawed, because they were based on 3.x.</p><p></p><p>I then went on to play a number of other TRPGs, like Unknown Armies, Feng Shui, Deadlands, Warhammer Fantasy 2nd ed, Edge of the Empire and of course, good old <a href="http://www.1km1kt.net/rpg/stickguy-the-role-playing-game" target="_blank">StickGuy the RPG</a>.</p><p></p><p>After trying and failing to create a working and fun TRPG with a friend of mine, I finally figured out what I was looking for in a TRPG: something I could make my it own, yet be simple enough to teach new people without immediately driving them off with far, far too much detail and complexity, but also capable of producing mechanically complex situations with little to no modification. 5th edition is more than just my favorite edition of Dungeons and Dragons, it's my second favorite TRPG ever. Right after Feng Shui 2nd edition.</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6805969, member: 6804638"] Ugh. Now I have to say words. In coherent sentences, even. Before 5th, my favorite edition of DnD was 3.5 I found it to be the easiest to read, understand, create content for, DM, and play. When Pathfinder came out, I jumped ship with my group immediately. I loved it. It fixed so many little things about 3.5 that had bothered me, for even in my favorite edition, I had many, many complaints, most of which I can no longer remember. Before 4th was even mentioned to the public, I read the original text for the Pathfinder Wall of Force spell, in the first, un-errated core rulebook for PF, early on in my experience with PF. I immediately read the text through my then optimization tuned glasses, and came to the conclusion that the spell permitted the caster to squeeze enemies into little bits of jello. I just groaned, decided to ask for a house rule on that particular subject, and moved on, assured that so many other things would be better that it just wouldn't matter. By the end of the year, I reversed my position entirely, and came to conclusion that carefully spelled out, unambiguous TRPG systems were inherently flawed, and that PFs usage of the mechanics first apparent in 3.x would additionally always be flawed, because they were based on 3.x. I then went on to play a number of other TRPGs, like Unknown Armies, Feng Shui, Deadlands, Warhammer Fantasy 2nd ed, Edge of the Empire and of course, good old [url=http://www.1km1kt.net/rpg/stickguy-the-role-playing-game]StickGuy the RPG[/url]. After trying and failing to create a working and fun TRPG with a friend of mine, I finally figured out what I was looking for in a TRPG: something I could make my it own, yet be simple enough to teach new people without immediately driving them off with far, far too much detail and complexity, but also capable of producing mechanically complex situations with little to no modification. 5th edition is more than just my favorite edition of Dungeons and Dragons, it's my second favorite TRPG ever. Right after Feng Shui 2nd edition. [/QUOTE]
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