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What 5e got wrong
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<blockquote data-quote="TheWriterFantastic™" data-source="post: 6806554" data-attributes="member: 88534"><p>In terms of meeting requirements with randomized stats, those are still easier to meet in 5e than either 1e or 2e: while each of the core classes (Fighter, Magic-User/Mage, Cleric, and Thief) in 1e and 2e had lower base requirements, each of the races that allowed multiclassing had score requirements to meet as well, and in 1e, level limits were exceptionally gimped, unless the PC's prime requisite was ridiculously high (as of Unearthed Arcana). In addition, most sub-classes had multiple score requirements as high as 13-15, with the paladin requiring a 17 in Charisma (not to mention the UA Cavalier and Cavalier-Paladin's obscene score requirements).</p><p></p><p>Both earlier systems default generation was 3d6 in order, yielding average scores of 10.5, making it highly unlikely to generate anything beyond a single class PC that's a member of the core four, and little choice in effectiveness of that character, based on scores.</p><p></p><p>Meanwhile, 5e's 4d6 yields an average of 12.25 per score, and can be assigned as desired. Neither classes nor races have score requirements anymore - only multiclass entry (which is an optional rule), and the 13 requirement is achievable after the 4th level score boost, even with a PC statted with straight 12s. A 1e or 2e PC couldn't hope to improve paltry starting scores, short of intervention by major magical artifact - an average core class PC remained such, with both multiclassing and the harder to achieve dualclassing completely out of his or her reach.</p><p></p><p>In fact, in 5e, good stats, while important, are both easily achievable and equally assignable, whereas 1e and 2e random generation was far from either.</p></blockquote><p></p>
[QUOTE="TheWriterFantastic™, post: 6806554, member: 88534"] In terms of meeting requirements with randomized stats, those are still easier to meet in 5e than either 1e or 2e: while each of the core classes (Fighter, Magic-User/Mage, Cleric, and Thief) in 1e and 2e had lower base requirements, each of the races that allowed multiclassing had score requirements to meet as well, and in 1e, level limits were exceptionally gimped, unless the PC's prime requisite was ridiculously high (as of Unearthed Arcana). In addition, most sub-classes had multiple score requirements as high as 13-15, with the paladin requiring a 17 in Charisma (not to mention the UA Cavalier and Cavalier-Paladin's obscene score requirements). Both earlier systems default generation was 3d6 in order, yielding average scores of 10.5, making it highly unlikely to generate anything beyond a single class PC that's a member of the core four, and little choice in effectiveness of that character, based on scores. Meanwhile, 5e's 4d6 yields an average of 12.25 per score, and can be assigned as desired. Neither classes nor races have score requirements anymore - only multiclass entry (which is an optional rule), and the 13 requirement is achievable after the 4th level score boost, even with a PC statted with straight 12s. A 1e or 2e PC couldn't hope to improve paltry starting scores, short of intervention by major magical artifact - an average core class PC remained such, with both multiclassing and the harder to achieve dualclassing completely out of his or her reach. In fact, in 5e, good stats, while important, are both easily achievable and equally assignable, whereas 1e and 2e random generation was far from either. [/QUOTE]
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