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What 5e got wrong
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<blockquote data-quote="MostlyDm" data-source="post: 6807163" data-attributes="member: 6788973"><p>I'm still working my way through this thread but I wanted to reply to this one question. </p><p></p><p>The answer, for my limited group, is a resounding yes. </p><p></p><p>I have no idea how my group stacks up compared to other groups. But most of us started in 2e (I'm the one exception, I played a bit of 1e AD&D and redbox classic). </p><p></p><p>When 3e came out we were excited. No more THAC0? No more racial restrictions? Sign us up. Wizards could wear armor?? (Not really but that's what we thought at first.) It seemed so cool. </p><p></p><p>3.5 was a welcome fix to various broken pieces. We played 3e extensively. </p><p></p><p>We also played 4e when it was released. We were a little more skeptical, but we went through a short campaign By-The-Book, and then my players agreed to some minor changes to fit better my desired flavor... a big thing that helped me conceptually was thinking of HP as how close you were to clinical shock and Healing Surges as actual health. I just hacked in a simple Injury system, with an injury just taking longer to heal and leaving you down 1 or more surges until recovered. No more 6 hour bounceback from all harm. </p><p></p><p>Ran a 4e campaign like that with a lot of success. This was in about PHB3 era. </p><p></p><p>Got burned out. Went back to 3.5 and tried pathfinder. Fun, but it was taking 3.5 in a direction I wasn't fully a fan of. </p><p></p><p>Heard about the Next play test but didn't pay much attention. Except for Advantage. That was cool. </p><p></p><p>Tried going all the way back to redbox Basic. That had some charm but didn't really work for us after a single session. So we hacked in a ton of 3.5 rules... Particularly in the E6 style. Also Advantage. Played a Basic/3.5/e6 variant abomination for the next 3 years. Ultimately it's closer to 3.5 than anything though. </p><p></p><p>Still playing it, but about a year or two ago I looked more closely at 5e and discovered that in addition to Advantage they'd also brought in E6 sensibility with Bounded Accuracy, which I had somehow not noticed earlier. Instantly sold. </p><p></p><p>Aside from the one amalgamation game that I'm gonna run until it's truly run its course (and a purely homebrew custom system I use for settings D&D doesn't fit) I am pretty much 5e only now. </p><p></p><p>Until 5e I would have absolutely put myself into the camp of people who consider 3.5 the best system to date, for all its flaws and for all that I homebrew it extensively. Because it's modular enough not to collapse under that homebrewing... Something I feel 5e shares with it, in addition to having a much better overall design philosophy.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6807163, member: 6788973"] I'm still working my way through this thread but I wanted to reply to this one question. The answer, for my limited group, is a resounding yes. I have no idea how my group stacks up compared to other groups. But most of us started in 2e (I'm the one exception, I played a bit of 1e AD&D and redbox classic). When 3e came out we were excited. No more THAC0? No more racial restrictions? Sign us up. Wizards could wear armor?? (Not really but that's what we thought at first.) It seemed so cool. 3.5 was a welcome fix to various broken pieces. We played 3e extensively. We also played 4e when it was released. We were a little more skeptical, but we went through a short campaign By-The-Book, and then my players agreed to some minor changes to fit better my desired flavor... a big thing that helped me conceptually was thinking of HP as how close you were to clinical shock and Healing Surges as actual health. I just hacked in a simple Injury system, with an injury just taking longer to heal and leaving you down 1 or more surges until recovered. No more 6 hour bounceback from all harm. Ran a 4e campaign like that with a lot of success. This was in about PHB3 era. Got burned out. Went back to 3.5 and tried pathfinder. Fun, but it was taking 3.5 in a direction I wasn't fully a fan of. Heard about the Next play test but didn't pay much attention. Except for Advantage. That was cool. Tried going all the way back to redbox Basic. That had some charm but didn't really work for us after a single session. So we hacked in a ton of 3.5 rules... Particularly in the E6 style. Also Advantage. Played a Basic/3.5/e6 variant abomination for the next 3 years. Ultimately it's closer to 3.5 than anything though. Still playing it, but about a year or two ago I looked more closely at 5e and discovered that in addition to Advantage they'd also brought in E6 sensibility with Bounded Accuracy, which I had somehow not noticed earlier. Instantly sold. Aside from the one amalgamation game that I'm gonna run until it's truly run its course (and a purely homebrew custom system I use for settings D&D doesn't fit) I am pretty much 5e only now. Until 5e I would have absolutely put myself into the camp of people who consider 3.5 the best system to date, for all its flaws and for all that I homebrew it extensively. Because it's modular enough not to collapse under that homebrewing... Something I feel 5e shares with it, in addition to having a much better overall design philosophy. [/QUOTE]
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