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What 5e got wrong
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<blockquote data-quote="pming" data-source="post: 6807173" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Just to add my 2¢ to what @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=53980" target="_blank">Fanaelialae</a></u></strong></em> said...</p><p></p><p>In 1e AD&D, yeah, what he said...however I would also like to add in that the DM was free to give different XP awards to the PC's classes; so he could say "Add 650 to Fighter, and 220 to Cleric"...but most of the time it was a lump sum, even split.</p><p></p><p>Also, in 1e the "balance" of the system was taken as a "campaign-level balance"; characters were expected to be played for multiple months if not years in the camapaign. This is where Level Limits come in. A lot of folk poo-poo level limits (I personally like them...but did have some house rules...as all 1e DM's do). Anyway, yeah, a level 5 Fighter vs a 5/4 Fighter/Magic-User (each with 22,000xp) may seem 'unbalanced'...as the second PC has 4 "free' levels in MU. But, with PHB level caps, that Elven F/MU would hit his Level 7 Fighter max soon. Then he's gaining only half-xp, effectively, to add to his MU...up to level 11, when he's capped. The human fighter, however, is still going strong, gaining 'full' xp, going to 12, 13, 14, etc. That said, most campaigns didn't see characters hit much past the low to mid 'teens' (re: 12th to 15th), but from a <em>campaign perspective</em>, it rationalized why every 200 year old elven Fighter, Magic-User, or F/MU wasn't 30th or 40th level...they were caped. In fact, that was the ONE thing that Humans had over all the other races...their "human special ability"...it wasn't better saves, infravision, innate spellcasting abilities, etc...it was the ability to advance to any level in any class. That was the "human special ability", and why humans dominate the assumed 1e AD&D campaign worlds. But I digress...</p><p></p><p>In 5e, I have an idea floating around in the back of my brain about allowing MC, but making characters 'wait' until they have enough XP to cover advancement in all their classes at once. So, a character could start as a F/MU...they would be 1/1. They start adventuring and start gaining XP. They can not advance until they have enough XP to be a FOURTH level character...wherein they become 2/2. They continue to advance...and must accumulate enough XP to be a SIXTH level character...wherein they become 3/3. Then XP for EIGHTH level...4/4. Then 5/5, 6/6, 7/7, 8/8, 9/9, and finally 10/10...where they are now a 20th level character and are done advancing. For triple class, kind of the same, but the MAX LEVEL they would ever be able to attain would be 6/6/6, or 18th. They would never gain xp past that. Maybe I'd figure out a way of allowing the last two levels to be gained, but probably not...just another consideration for choosing three classes for your character. Maybe let the last 2 levels be PrC only? Hmmm....not sure...</p><p></p><p>Anyway, as it stands, I don't like the 5e MC rules and much prefer the 1e method (probably because that's what I've grown up with), and I have been unable to shake that ingrained preference no matter how many times I try (old dog, new tricks I guess... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6807173, member: 45197"] Hiya! Just to add my 2¢ to what @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=53980"]Fanaelialae[/URL][/U][/B][/I] said... In 1e AD&D, yeah, what he said...however I would also like to add in that the DM was free to give different XP awards to the PC's classes; so he could say "Add 650 to Fighter, and 220 to Cleric"...but most of the time it was a lump sum, even split. Also, in 1e the "balance" of the system was taken as a "campaign-level balance"; characters were expected to be played for multiple months if not years in the camapaign. This is where Level Limits come in. A lot of folk poo-poo level limits (I personally like them...but did have some house rules...as all 1e DM's do). Anyway, yeah, a level 5 Fighter vs a 5/4 Fighter/Magic-User (each with 22,000xp) may seem 'unbalanced'...as the second PC has 4 "free' levels in MU. But, with PHB level caps, that Elven F/MU would hit his Level 7 Fighter max soon. Then he's gaining only half-xp, effectively, to add to his MU...up to level 11, when he's capped. The human fighter, however, is still going strong, gaining 'full' xp, going to 12, 13, 14, etc. That said, most campaigns didn't see characters hit much past the low to mid 'teens' (re: 12th to 15th), but from a [I]campaign perspective[/I], it rationalized why every 200 year old elven Fighter, Magic-User, or F/MU wasn't 30th or 40th level...they were caped. In fact, that was the ONE thing that Humans had over all the other races...their "human special ability"...it wasn't better saves, infravision, innate spellcasting abilities, etc...it was the ability to advance to any level in any class. That was the "human special ability", and why humans dominate the assumed 1e AD&D campaign worlds. But I digress... In 5e, I have an idea floating around in the back of my brain about allowing MC, but making characters 'wait' until they have enough XP to cover advancement in all their classes at once. So, a character could start as a F/MU...they would be 1/1. They start adventuring and start gaining XP. They can not advance until they have enough XP to be a FOURTH level character...wherein they become 2/2. They continue to advance...and must accumulate enough XP to be a SIXTH level character...wherein they become 3/3. Then XP for EIGHTH level...4/4. Then 5/5, 6/6, 7/7, 8/8, 9/9, and finally 10/10...where they are now a 20th level character and are done advancing. For triple class, kind of the same, but the MAX LEVEL they would ever be able to attain would be 6/6/6, or 18th. They would never gain xp past that. Maybe I'd figure out a way of allowing the last two levels to be gained, but probably not...just another consideration for choosing three classes for your character. Maybe let the last 2 levels be PrC only? Hmmm....not sure... Anyway, as it stands, I don't like the 5e MC rules and much prefer the 1e method (probably because that's what I've grown up with), and I have been unable to shake that ingrained preference no matter how many times I try (old dog, new tricks I guess... ;) ). ^_^ Paul L. Ming [/QUOTE]
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