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<blockquote data-quote="Celtavian" data-source="post: 6807187" data-attributes="member: 5834"><p>How can you say this? My entire group 'defected' from <em>Pathfinder</em>. That's what we were playing prior to 5E. We all liked <em>Pathfinder</em>. We played it for years buying up all the books. We wanted something new and 5E was more like the D&D we played in the past, so we gave it a try. We all enjoyed it and are playing it now. That's four players in my group. I'm still a vocal Paizo supporter and prefer their modules to 5E modules. 5E offered something <em>Pathfinder</em> does not offer in terms of simplicity to play and run. 5E doesn't have the breadth <em>Pathfinder</em> has, but it hasn't been out near as long.</p><p></p><p>I don't know that I look at things as better. I enjoyed every edition of D&D save one, which I won't rehash as I have no interest in edition warring. I feel as though change is inevitable. You get bored doing the same thing the same way all the time. We all decided a new game system would energize play in our group, so we moved on from <em>Pathfinder</em>. I'm still holding out hope Paizo decides to do something like 5E and simplify their game. I miss playing their APs. I don't enjoy WotC adventures as much. They don't seem to have as much meat to them and aren't as interesting to read. I never quite feel like I've gotten my money's worth with WotC adventures. I always felt like I got more than my money's worth with Paizo APs.</p><p></p><p>Unfortunately, I grew weary of the <em>Pathfinder</em>/3E mechanics. Too easy to min-max. The Paizo crew kept putting broken things in the game that interacted in a fashion to create rule situations that made DMing nightmarishly difficult. I still believe their creative team is better than the WotC creative team when it comes to adventure design and it's not even close. But 5E is a well-designed game that I prefer playing at the moment. Though I am finding that min-maxing in 5E is also very possible, but doesn't have as large a negative impact on the game as it is does in <em>Pathfinder</em>/3E due to all the inherent limitations in the 5E system.</p><p></p><p>I guess I'll add to your experience with Paizo/PF/3E fans that moved to 5E. I thought I had been pretty vocal about my group switching from PF to 5E. I figured there were quite a few of us about.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6807187, member: 5834"] How can you say this? My entire group 'defected' from [I]Pathfinder[/I]. That's what we were playing prior to 5E. We all liked [I]Pathfinder[/I]. We played it for years buying up all the books. We wanted something new and 5E was more like the D&D we played in the past, so we gave it a try. We all enjoyed it and are playing it now. That's four players in my group. I'm still a vocal Paizo supporter and prefer their modules to 5E modules. 5E offered something [I]Pathfinder[/I] does not offer in terms of simplicity to play and run. 5E doesn't have the breadth [I]Pathfinder[/I] has, but it hasn't been out near as long. I don't know that I look at things as better. I enjoyed every edition of D&D save one, which I won't rehash as I have no interest in edition warring. I feel as though change is inevitable. You get bored doing the same thing the same way all the time. We all decided a new game system would energize play in our group, so we moved on from [I]Pathfinder[/I]. I'm still holding out hope Paizo decides to do something like 5E and simplify their game. I miss playing their APs. I don't enjoy WotC adventures as much. They don't seem to have as much meat to them and aren't as interesting to read. I never quite feel like I've gotten my money's worth with WotC adventures. I always felt like I got more than my money's worth with Paizo APs. Unfortunately, I grew weary of the [I]Pathfinder[/I]/3E mechanics. Too easy to min-max. The Paizo crew kept putting broken things in the game that interacted in a fashion to create rule situations that made DMing nightmarishly difficult. I still believe their creative team is better than the WotC creative team when it comes to adventure design and it's not even close. But 5E is a well-designed game that I prefer playing at the moment. Though I am finding that min-maxing in 5E is also very possible, but doesn't have as large a negative impact on the game as it is does in [I]Pathfinder[/I]/3E due to all the inherent limitations in the 5E system. I guess I'll add to your experience with Paizo/PF/3E fans that moved to 5E. I thought I had been pretty vocal about my group switching from PF to 5E. I figured there were quite a few of us about. [/QUOTE]
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