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What 5e got wrong
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<blockquote data-quote="Staffan" data-source="post: 6808053" data-attributes="member: 907"><p>5e characters have significantly more hp than AD&D characters, for numerous reasons:</p><p></p><p>1. Start with max hp instead of rolled. That's admittedly a fairly small increase.</p><p></p><p>2. The weaker classes get bigger hit dice: d6 instead of d4 for wizards, and d8 instead of d6 for rogues.</p><p></p><p>3. Constitution bonuses at lower Con values. In AD&D, you needed Con 15+ to gain bonus hp, and unless you were a warrior-type you couldn't get more than +2 (barring superhuman stats).</p><p></p><p>4. Roll for hp at every level. In AD&D, you stopped rolling after 9th or 10th level, and gained a small fixed increase (1-3 hp based on class) after that.</p><p></p><p>All these taken together mean that a 15th level thief with Con 14 in 1e would have had 10d6+10 hp (average 45), while his 5e rogue buddy has 8+14d8+30 (average 101, or 108 if he's smart and takes fixed hp at each level instead of rolling).</p><p></p><p>That's not necessarily a huge power increase though, more of a numbers inflation. A 1e Type VI demon, makes a single attack dealing 2d6+1 damage, or whips/immolates to deal 2d6, 3d6, or 4d6 damage. A 5e balor has two attacks, for 6d8+8 and 5d6+8 damage, in addition to its flaming aura for 3d6 to everyone nearby.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6808053, member: 907"] 5e characters have significantly more hp than AD&D characters, for numerous reasons: 1. Start with max hp instead of rolled. That's admittedly a fairly small increase. 2. The weaker classes get bigger hit dice: d6 instead of d4 for wizards, and d8 instead of d6 for rogues. 3. Constitution bonuses at lower Con values. In AD&D, you needed Con 15+ to gain bonus hp, and unless you were a warrior-type you couldn't get more than +2 (barring superhuman stats). 4. Roll for hp at every level. In AD&D, you stopped rolling after 9th or 10th level, and gained a small fixed increase (1-3 hp based on class) after that. All these taken together mean that a 15th level thief with Con 14 in 1e would have had 10d6+10 hp (average 45), while his 5e rogue buddy has 8+14d8+30 (average 101, or 108 if he's smart and takes fixed hp at each level instead of rolling). That's not necessarily a huge power increase though, more of a numbers inflation. A 1e Type VI demon, makes a single attack dealing 2d6+1 damage, or whips/immolates to deal 2d6, 3d6, or 4d6 damage. A 5e balor has two attacks, for 6d8+8 and 5d6+8 damage, in addition to its flaming aura for 3d6 to everyone nearby. [/QUOTE]
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