Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e got wrong
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheWriterFantastic™" data-source="post: 6810931" data-attributes="member: 88534"><p>Again, the quote you mention confirms 3d6 as the default method - the 1E DMG just strongly suggests the Methods I-IV as "alternatives" to ensure better score generation.</p><p></p><p>The game acknowledged houserules practically from he beginning, but they weren't inherent in the system - I played with plenty groups that used each of the alternative systems as well, in addition to other variants, but addressed it as a houserule and left it at that.</p><p></p><p>Though we keep beating this dead horse, we're digressing from the topic at hand: what 5E got wrong (or what it didn't). I can accept that we're going to continue to disagree on this, which is fine -- I have true appreciation for valid debate on most topics. </p><p></p><p>IMHO, 5E, with its more evenly spread ability score modifiers and bounded accuracy has allowed for a more unified task resolution system, as an evolution of the d20 system. While 1E/2E may have seen less of a spread in apparent modifiers (direct combat adjustments being the most readily acknowledged), the scores' effects on multiple aspects of the game went much deeper (Strength was likely the least impacting, in this sense -- on the other hand, Intelligence determined maximum spell level and chance to learn spells, which could be incredibly limiting, and Wisdom determined both maximum spell level and bonus spells, both incredibly impacting).</p><p></p><p>My initial response was primarily regarding ability score generation and opportunity provided by ability scores to effectively create a preferred character, either with or without multiclassing, and I think it holds. Both score requirements and the impact of scores on being effective in a chosen class and level limits in that class with multiclass characters were simply a matter of fact in 1E/2E, while in 5E, ability generation can be considered after every other aspect of character creation, given the inherent option to assign scores, whether by standard array or rolling 4d6 and dropping the lowest die.</p><p></p><p>Ability scores are neither barrier nor crutch in 5E, which I believe, can be be attributed to one of the design philosophies of 5E - classes and races affording and defining effective archetypes, with ability scores being king in action resolution beyond that. Sure, the score modifiers can affect effectiveness of certain class features to a certain degree, but it doesn't restrict options -- a potential detractor in prior editions of the game.</p></blockquote><p></p>
[QUOTE="TheWriterFantastic™, post: 6810931, member: 88534"] Again, the quote you mention confirms 3d6 as the default method - the 1E DMG just strongly suggests the Methods I-IV as "alternatives" to ensure better score generation. The game acknowledged houserules practically from he beginning, but they weren't inherent in the system - I played with plenty groups that used each of the alternative systems as well, in addition to other variants, but addressed it as a houserule and left it at that. Though we keep beating this dead horse, we're digressing from the topic at hand: what 5E got wrong (or what it didn't). I can accept that we're going to continue to disagree on this, which is fine -- I have true appreciation for valid debate on most topics. IMHO, 5E, with its more evenly spread ability score modifiers and bounded accuracy has allowed for a more unified task resolution system, as an evolution of the d20 system. While 1E/2E may have seen less of a spread in apparent modifiers (direct combat adjustments being the most readily acknowledged), the scores' effects on multiple aspects of the game went much deeper (Strength was likely the least impacting, in this sense -- on the other hand, Intelligence determined maximum spell level and chance to learn spells, which could be incredibly limiting, and Wisdom determined both maximum spell level and bonus spells, both incredibly impacting). My initial response was primarily regarding ability score generation and opportunity provided by ability scores to effectively create a preferred character, either with or without multiclassing, and I think it holds. Both score requirements and the impact of scores on being effective in a chosen class and level limits in that class with multiclass characters were simply a matter of fact in 1E/2E, while in 5E, ability generation can be considered after every other aspect of character creation, given the inherent option to assign scores, whether by standard array or rolling 4d6 and dropping the lowest die. Ability scores are neither barrier nor crutch in 5E, which I believe, can be be attributed to one of the design philosophies of 5E - classes and races affording and defining effective archetypes, with ability scores being king in action resolution beyond that. Sure, the score modifiers can affect effectiveness of certain class features to a certain degree, but it doesn't restrict options -- a potential detractor in prior editions of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e got wrong
Top