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What 5e got wrong
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<blockquote data-quote="overbyte" data-source="post: 6811120" data-attributes="member: 6813023"><p>Also, initiative. The initiative system in 5e is broken, but it's been broken in every version of D&D. People just don't know it's broken. It's broken because it stops the flow of the game and forces people to transition from one line of thinking into another. </p><p>I've said this on other forums, but I use an app that computes initiative for everything and rerolls initiative behind the DM screen every round. And I don't tell people when initiative starts. I simply describe the scene in detail and ask people what they are doing. What results is that people simply play their characters, and the immersion is much better. Every round people are watching the combat, not knowing who's going next, not knowing what's going to happen next. It's more exciting and keeps everyone's attention.</p><p>I've used this in 7 sessions now, and have already had 3 cases where players were actually in combat (initiative had started), and had no idea. In one situation, the player was in combat and managed to end combat peacefully without ever knowing he was about to be attacked. I play with a group of players who've played everything from OD&D through 4e (one of them has his own published game system), and they've said it's the best version of initiative they've ever played. I said, "That's because initiative is broken, but you never knew it"</p></blockquote><p></p>
[QUOTE="overbyte, post: 6811120, member: 6813023"] Also, initiative. The initiative system in 5e is broken, but it's been broken in every version of D&D. People just don't know it's broken. It's broken because it stops the flow of the game and forces people to transition from one line of thinking into another. I've said this on other forums, but I use an app that computes initiative for everything and rerolls initiative behind the DM screen every round. And I don't tell people when initiative starts. I simply describe the scene in detail and ask people what they are doing. What results is that people simply play their characters, and the immersion is much better. Every round people are watching the combat, not knowing who's going next, not knowing what's going to happen next. It's more exciting and keeps everyone's attention. I've used this in 7 sessions now, and have already had 3 cases where players were actually in combat (initiative had started), and had no idea. In one situation, the player was in combat and managed to end combat peacefully without ever knowing he was about to be attacked. I play with a group of players who've played everything from OD&D through 4e (one of them has his own published game system), and they've said it's the best version of initiative they've ever played. I said, "That's because initiative is broken, but you never knew it" [/QUOTE]
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