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What 5e got wrong
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<blockquote data-quote="TheWriterFantastic™" data-source="post: 6811733" data-attributes="member: 88534"><p>I think you'll be hard pressed to find it explicitly stated in the books -- unfortunately, as has been an ongoing criticism of the 1E rule books, some of the expected rules of the game were either assumed or implicit in some of the language of the rulebooks, such as Hussar's quote of the introduction to the four alternative methods of generation -- in that particular instance, it's at least explicit that those are "alternate methods," which assumes that 3d6 is the default. A large complaint has been that there are gaping holes in the ruleset, due to assumptions like these.</p><p></p><p>While while E. Gary Gygax was revolutionary in creating D&D and, in turn, AD&D, communicating rules clearly and concisely wasn't his strong suit. Like OD&D made multiple assumptions on players being aware of rules from Chainmail, AD&D carried similar notions forward concerning OD&D rules. One of AD&D 2E's many missions was to codify and clarify what existed in AD&D 1E, to make it more accessible to the novice player. While it may be argued by some that 2E, as a system, made unnecessary changes to certain rules (classes, races, spells, etc.), its organization was at least more coherent than 1E, in most cases (the comparable sparseness of the 2E DMG aside).</p></blockquote><p></p>
[QUOTE="TheWriterFantastic™, post: 6811733, member: 88534"] I think you'll be hard pressed to find it explicitly stated in the books -- unfortunately, as has been an ongoing criticism of the 1E rule books, some of the expected rules of the game were either assumed or implicit in some of the language of the rulebooks, such as Hussar's quote of the introduction to the four alternative methods of generation -- in that particular instance, it's at least explicit that those are "alternate methods," which assumes that 3d6 is the default. A large complaint has been that there are gaping holes in the ruleset, due to assumptions like these. While while E. Gary Gygax was revolutionary in creating D&D and, in turn, AD&D, communicating rules clearly and concisely wasn't his strong suit. Like OD&D made multiple assumptions on players being aware of rules from Chainmail, AD&D carried similar notions forward concerning OD&D rules. One of AD&D 2E's many missions was to codify and clarify what existed in AD&D 1E, to make it more accessible to the novice player. While it may be argued by some that 2E, as a system, made unnecessary changes to certain rules (classes, races, spells, etc.), its organization was at least more coherent than 1E, in most cases (the comparable sparseness of the 2E DMG aside). [/QUOTE]
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