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What 5e got wrong
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<blockquote data-quote="Tony Vargas" data-source="post: 6840347" data-attributes="member: 996"><p>It make more sense if you keep in mind that mechanical class balance wasn't exactly a major goal for 5e. Mearls did mention that there would be "crystal clear" guidance as to encounters/day to get daily & at-will (1-hr short rests weren't a thing yet, IIRC) to theoretically balance in one L&L. But, I think it is fairly academic guidance. It's there if you want to work out balance from a mechanical standpoint. What 5e, its class designs, and emphasis on DM Empowerment really lends itself to is 'spot light' balance. The fighter is best at fighting, he shines in encounters where conventional weapon-using combat is the best solution. The Wizard is best at casting, he shines when spells are the answer. The Cleric is the best healer/'leader'/support character, he shines when things aren't going the party's way. The Rogue is the best skill character, he shines when the skills he has Expertise in come up. Etc. It's up to the DM to manage that spotlight, keep it moving, and keep the game enjoyable, varying the number of encounters may be part of that, 6-8, a baseline to start with to understand how shorter or longer days/more or fewer rests of each type, might give one PC or another his moment in the spotlight.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6840347, member: 996"] It make more sense if you keep in mind that mechanical class balance wasn't exactly a major goal for 5e. Mearls did mention that there would be "crystal clear" guidance as to encounters/day to get daily & at-will (1-hr short rests weren't a thing yet, IIRC) to theoretically balance in one L&L. But, I think it is fairly academic guidance. It's there if you want to work out balance from a mechanical standpoint. What 5e, its class designs, and emphasis on DM Empowerment really lends itself to is 'spot light' balance. The fighter is best at fighting, he shines in encounters where conventional weapon-using combat is the best solution. The Wizard is best at casting, he shines when spells are the answer. The Cleric is the best healer/'leader'/support character, he shines when things aren't going the party's way. The Rogue is the best skill character, he shines when the skills he has Expertise in come up. Etc. It's up to the DM to manage that spotlight, keep it moving, and keep the game enjoyable, varying the number of encounters may be part of that, 6-8, a baseline to start with to understand how shorter or longer days/more or fewer rests of each type, might give one PC or another his moment in the spotlight. [/QUOTE]
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