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What 5e got wrong
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<blockquote data-quote="SteveC" data-source="post: 6841248" data-attributes="member: 9053"><p>I would say that 5E is not particularly modular, about average as an RPG. The thing is that it was <strong>touted </strong>as being especially modular for people like me who were interested in a different play style than it eventually embraced. That never happened. That's a fail from my perspective.</p><p></p><p>As for additional options from WotC: this is, for all practical terms, not going to happen. There has been a small amount of material released since launch that's amounted to about 20 pages or so. And we're not going to get much more any time soon, since the staff have been reduced to a skeleton crew.</p><p></p><p>So I'm back at writing game material out of whole cloth, and I just don't have the time for this. I really don't. Three months from now (give or take) I'm going to have a new little one in the world and be a parent. My wife has graciously allowed me to play in one game session a month at that point... and I don't really want much more than that because I'm excited about being a parent. That means "you can always build it yourself," isn't a solution for me, and it's something that, for me I define as a failure for the edition. Specifically: no additional product is a fail, <strong>for me</strong>.</p><p></p><p>Now before I sound too negative (I know, too late!) that one game I'm playing in will be a 5E adventure (specifically the new Ravenloft path). I'm playing it because I have one of the best GMs in the world (seriously: Chris Perkins could learn from him) and because I love Ravenloft. I'm expecting to have a blast for the game. The thing is that it will be <strong>despite </strong>the edition rather than <strong>because </strong>of it.</p><p></p><p>Now I know that many people don't agree with me (of course!) but this is really what 5E got wrong <strong>for me</strong>. So, I'm still with D&D, just frustrated.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6841248, member: 9053"] I would say that 5E is not particularly modular, about average as an RPG. The thing is that it was [B]touted [/B]as being especially modular for people like me who were interested in a different play style than it eventually embraced. That never happened. That's a fail from my perspective. As for additional options from WotC: this is, for all practical terms, not going to happen. There has been a small amount of material released since launch that's amounted to about 20 pages or so. And we're not going to get much more any time soon, since the staff have been reduced to a skeleton crew. So I'm back at writing game material out of whole cloth, and I just don't have the time for this. I really don't. Three months from now (give or take) I'm going to have a new little one in the world and be a parent. My wife has graciously allowed me to play in one game session a month at that point... and I don't really want much more than that because I'm excited about being a parent. That means "you can always build it yourself," isn't a solution for me, and it's something that, for me I define as a failure for the edition. Specifically: no additional product is a fail, [B]for me[/B]. Now before I sound too negative (I know, too late!) that one game I'm playing in will be a 5E adventure (specifically the new Ravenloft path). I'm playing it because I have one of the best GMs in the world (seriously: Chris Perkins could learn from him) and because I love Ravenloft. I'm expecting to have a blast for the game. The thing is that it will be [B]despite [/B]the edition rather than [B]because [/B]of it. Now I know that many people don't agree with me (of course!) but this is really what 5E got wrong [B]for me[/B]. So, I'm still with D&D, just frustrated. [/QUOTE]
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