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What 5e got wrong
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<blockquote data-quote="Tony Vargas" data-source="post: 6841771" data-attributes="member: 996"><p>I also expected more from 5e in terms of being 'modular,' but I think that was just because of the choice of word. Modular implies, to me, that the modules would be seamlessly interchangeable, which would have been very hard to pull off, indeed. Rather, it seems they just meant that there would be a number of prefab variants that you could work with, as well as the usual freedom to house-rule the game as needed. So, sure, maybe 'modular' was over-sold.</p><p></p><p>OTOH, I think they undersold-just how DM-Empowering 5e was going to be, with it's rulings-over-rules ideal, you don't really need extensive house rules or even 'modules' to get what you want out of the game. From the DM's perspective, that is, of course.</p><p></p><p>So far, we haven't seen a lot of new stuff in print. We have seen more than a few things in UA, though, including the Mystic Class. Those things are supposed to be in a sort of ongoing playtest status, so we may see them in print, someday. </p><p></p><p>I just ran the opening event, The Death House, yesterday, and it was fairly successful. I had signed up for a 4-hr slot, and it wasn't enough time to finish the run - other tables were still going, but I had plans for late that evening. Most of my players really enjoyed it, the ones that didn't so much, it was because of the venue, which gets a lot of background noise from the other tables (we all had the AL-max of 7 players). I think it promises to be a particularly good season. </p><p></p><p>I get it, but maybe there's still reason to feel hopeful.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6841771, member: 996"] I also expected more from 5e in terms of being 'modular,' but I think that was just because of the choice of word. Modular implies, to me, that the modules would be seamlessly interchangeable, which would have been very hard to pull off, indeed. Rather, it seems they just meant that there would be a number of prefab variants that you could work with, as well as the usual freedom to house-rule the game as needed. So, sure, maybe 'modular' was over-sold. OTOH, I think they undersold-just how DM-Empowering 5e was going to be, with it's rulings-over-rules ideal, you don't really need extensive house rules or even 'modules' to get what you want out of the game. From the DM's perspective, that is, of course. So far, we haven't seen a lot of new stuff in print. We have seen more than a few things in UA, though, including the Mystic Class. Those things are supposed to be in a sort of ongoing playtest status, so we may see them in print, someday. I just ran the opening event, The Death House, yesterday, and it was fairly successful. I had signed up for a 4-hr slot, and it wasn't enough time to finish the run - other tables were still going, but I had plans for late that evening. Most of my players really enjoyed it, the ones that didn't so much, it was because of the venue, which gets a lot of background noise from the other tables (we all had the AL-max of 7 players). I think it promises to be a particularly good season. I get it, but maybe there's still reason to feel hopeful. [/QUOTE]
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