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What 5e got wrong
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<blockquote data-quote="CapnZapp" data-source="post: 6846323" data-attributes="member: 12731"><p>Problem is, psionics need that differentiation even more bad.</p><p></p><p>Perhaps the easiest thing would have been to admit "between wizards and warlocks, there simply is not enough design space for a full class"</p><p></p><p>...and then remove the Sorcerer, whose main reason de etre was its spontaneous casting in 3E.</p><p></p><p>Remove Sorcerer the class, that is. Not the character archetype. But to realize that's an archetype best served by combining existing game elements. </p><p></p><p>Either that, or they should have withdrawn it from the PHB as not-tested-enough and saved it for, say, the Elemental Evil book.</p><p></p><p>Though I'm aware they desperately wanted 5e to become a success, so it's easy for me to cut away from the core books now, when it's already a hit.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6846323, member: 12731"] Problem is, psionics need that differentiation even more bad. Perhaps the easiest thing would have been to admit "between wizards and warlocks, there simply is not enough design space for a full class" ...and then remove the Sorcerer, whose main reason de etre was its spontaneous casting in 3E. Remove Sorcerer the class, that is. Not the character archetype. But to realize that's an archetype best served by combining existing game elements. Either that, or they should have withdrawn it from the PHB as not-tested-enough and saved it for, say, the Elemental Evil book. Though I'm aware they desperately wanted 5e to become a success, so it's easy for me to cut away from the core books now, when it's already a hit. [/QUOTE]
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