AbdulAlhazred
Legend
Yeah, I thought overall 4e MCing has a lot going for it. Hybrids work pretty well. The downside is the need for a hybrid writeup for each class. These weren't always flawless and some classes clearly hybridized better than others (Swordmage, Warlock, Paladin, and Avenger seem to have been the best IME). A few others simply didn't seem to work well at all as hybrids, but overall Hybrids made an excellent way to create a character that just didn't fit well within the existing classes. I suspect a cleaned up basic class hierarchy with a few less classes and built from the start with hybrids in mind would work quite well.You find it lackluster. It works closer to how I an my gamer friends think 3e should have worked when taking a new class after first level. We disliked that a character in 3e could multiclass after first level and get all of a clases armor and weapons + other abilities and/or gain 1st level spells without first having have had to have known 0-level spells.
To fix it, we took numerous steps. For instance:
1 Multiclassing did not grant the new classes armor and weapon proficiencies. A character needed to spend a feat (could be the use of a fighter class bonus feat) to get proficiency in one armor category or weapon for which the character meets the pre-requisites
2. Multiclassing into a class that grants 1st level spells at level 1 requires the character to first have taken a feat granting 3-0 level first arcane spells representing learning the basics
(the above is in addition to requiring a trainer to pick up a new class)
This does not mean I don't want a representation of something more like hybrid multiclasing or AD&D multicilassing for first level characters starting off as two classes (I use 0/0 level multi-classing from the 3.0 DMG, UA style class variants, and third party classes to cover this when I run 3e). It is just that I want something with more verisimilitude for a character gaining a new class after first level. The same for those with whom I game and other gamers with whom I have discussed this.
4e MCing really works as a "I'm changing my ways" or "I want to learn a new tactic in a different tradition" kind of thing. It was definitely somewhat overpriced in 4e but that's very easy to fix. There's some good synergy here too with Themes, which can reinforce your MCing efforts or vice versa.
It is a FAR less problematical system than 3e's. 3e's MCing has a few problems. One is just the geometrically increasing amount of combinations of almost anything that can happen with different classes as you increase the number of classes and class features. This can happen with hybrids too, but they can only combine at level 1 and you can cut things out. PrCs just amplify this problem too. Secondly you cannot MC at level 1 in 3e (aside some extra special case rules that add more moving parts). The issues with front loading of classes and cherry picking also forces you to either make MC specific versions of 3e style classes or seriously alter the class progressions in undesirable ways.