What 6th-level spells should any Wizard have?

What 6th-level spells should any Wizard have? (Pick multiple)

  • Acid Fog

    Votes: 8 5.8%
  • Antimagic Field

    Votes: 44 31.7%
  • Chain Lightning

    Votes: 42 30.2%
  • Circle of Death

    Votes: 3 2.2%
  • Contingency

    Votes: 66 47.5%
  • Disintegrate

    Votes: 83 59.7%
  • Dispel Magic, Greater

    Votes: 107 77.0%
  • Eyebite

    Votes: 1 0.7%
  • Flesh to Stone

    Votes: 10 7.2%
  • Freezing Sphere

    Votes: 5 3.6%
  • Globe of Invulnerability

    Votes: 23 16.5%
  • Heroism, Greater

    Votes: 8 5.8%
  • Mage's Lucubration

    Votes: 8 5.8%
  • Mass Animal Buff (any physical)

    Votes: 4 2.9%
  • Mass Animal Buff (any mental)

    Votes: 1 0.7%
  • Mislead

    Votes: 4 2.9%
  • Permanent Image

    Votes: 6 4.3%
  • Planar Binding

    Votes: 7 5.0%
  • Shadow Walk

    Votes: 8 5.8%
  • Stone to Flesh

    Votes: 13 9.4%
  • Suggestion, Mass

    Votes: 4 2.9%
  • Summon Monster VI

    Votes: 15 10.8%
  • Transformation

    Votes: 6 4.3%
  • True Seeing

    Votes: 93 66.9%
  • Undeath to Death

    Votes: 6 4.3%
  • Veil

    Votes: 4 2.9%
  • Wall of Iron

    Votes: 15 10.8%
  • Other (please post)

    Votes: 2 1.4%

Contingency - already in place.

Greater Dispel - Always a must have as a lot of people have already mentioned for a variety of reasons.

Anti-magic Field - Well if it's good enough for Beholders, (and it bloody well was when we faced one!!!).

Planar Binding - Excellent for a variety of long or short term tasks.

Summons 6 - Summons are my favorites. Although they are generally underpowered for whatever you tend to face, they can be extremely useful in combat for flanking, as flying mounts if you need them or just plain cannon fodder if you need to flee. At level 6 I particularly like the Bralani Eladrin and its holy bow.
 

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A compiled list?

dcollins: I assume you'll eventually get through all the levels with these polls. Do you plan to compile them into "the iconic spellbook" later on? That would be a pretty nifty primer for beginning wizards to use as a guideline.
 

Dr. Awkward said:
dcollins: I assume you'll eventually get through all the levels with these polls. Do you plan to compile them into "the iconic spellbook" later on? That would be a pretty nifty primer for beginning wizards to use as a guideline.

Frankly I hadn't thought that far ahead, but that's a good idea.
 

There is already an iconic spellbook in a web enhancement, altho I'm not sure, whether it is also a good one. ;)

Bye
Thanee
 

Contingency
Greater Dispelling
True Seeing

I'm much more of a fan of the de-buffing and defensive spells for Wizards since they can really be caught blindsided if they pick the wrong offensive spells; it's hard to go wrong with these three though.
 

You really need to learn about the power of Mordenkainen's Lucubration. :D

How often have you been in a situation like this?

“Damn, I already used up my ... spell!”
“Doh! I'd need another ... spell for this!”
“We don't have time, you can't sit down for 15 minutes now!”

You can't have scrolls for everything... ;)

It really offers a lot of flexibility. I tend to learn this spell once or twice every day and it almost always can be put to good use! :)

Bye
Thanee
 

Re: Mordenkainen's Lucubration

Lucubration: n, 1. Laborous writing or study. 2. Pedantry in writing or speech.

Does anyone else see this spell and say: Mordenkainen's Lubrication? I mean, kinda like how the spell lubricates your mind and lets the already cast spell back into your mind?

Oops :D
 



Definately contingency.

Mord's lucubration isn't that great, especially for preparing. I'd much prefer mnemonic enhancer. Two levels lower, but has many added benefits. A wand of this one would be nice...

Chain lightning? Awful damage, reflex saves etc. Eurch.

SM VI is OK, but not great.

True seeing is essential

Greater dispel... essential.

I also chose shadow walk - better than teleport for a lot of transport, especially with a large party.
 

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