What 6th-level spells should any Wizard have?

What 6th-level spells should any Wizard have? (Pick multiple)

  • Acid Fog

    Votes: 8 5.8%
  • Antimagic Field

    Votes: 44 31.7%
  • Chain Lightning

    Votes: 42 30.2%
  • Circle of Death

    Votes: 3 2.2%
  • Contingency

    Votes: 66 47.5%
  • Disintegrate

    Votes: 83 59.7%
  • Dispel Magic, Greater

    Votes: 107 77.0%
  • Eyebite

    Votes: 1 0.7%
  • Flesh to Stone

    Votes: 10 7.2%
  • Freezing Sphere

    Votes: 5 3.6%
  • Globe of Invulnerability

    Votes: 23 16.5%
  • Heroism, Greater

    Votes: 8 5.8%
  • Mage's Lucubration

    Votes: 8 5.8%
  • Mass Animal Buff (any physical)

    Votes: 4 2.9%
  • Mass Animal Buff (any mental)

    Votes: 1 0.7%
  • Mislead

    Votes: 4 2.9%
  • Permanent Image

    Votes: 6 4.3%
  • Planar Binding

    Votes: 7 5.0%
  • Shadow Walk

    Votes: 8 5.8%
  • Stone to Flesh

    Votes: 13 9.4%
  • Suggestion, Mass

    Votes: 4 2.9%
  • Summon Monster VI

    Votes: 15 10.8%
  • Transformation

    Votes: 6 4.3%
  • True Seeing

    Votes: 93 66.9%
  • Undeath to Death

    Votes: 6 4.3%
  • Veil

    Votes: 4 2.9%
  • Wall of Iron

    Votes: 15 10.8%
  • Other (please post)

    Votes: 2 1.4%


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Felix said:
Re: Mordenkainen's Lucubration

Lucubration: n, 1. Laborous writing or study. 2. Pedantry in writing or speech.

Does anyone else see this spell and say: Mordenkainen's Lubrication? I mean, kinda like how the spell lubricates your mind and lets the already cast spell back into your mind?

Oops :D

I've always read it as lubrication, until your post I hadn't noticed it was lucubration. Do to too nothing to see here.

For me the spells are contingency,(frequently D-Door when grappled or surprised) greater dispel magic cause displing buffs is good, flesh to stone for a decent range save or die, and wall of iron because instaneous wall spells rule, they have a solid effect and they are incredibly versatile.
 

Elder-Basilisk said:
Acid Fog is a great way to control the battlefield but Solid Fog is nearly as good and a lot of foes are immune to the acid (which doesn't amount to much anyway).

2d6 continuing damage is a worthless waste of an addition for 2 spell levels. They really suck at making continuing damage spells.
 

Antimagic Field
Contingency
Disintegrate

Antimagic Field is a great spell. No one spell can reliably short-circuit enemy casters of any level. Gather your tanks within a 10' radius of you and you can make short work of opposing casters. Alternately, if you are a multiclass caster, such as an Eldritch Knight, it can enable you to simple go man-o-man against your opponents.

Contingency is the only spell which you can reliably say *will* save your life. Whether it's Break Enchantment, Protection from Energy, Dimension Door or the old faithful Teleport, some variation of Contingency will invariably play its part in allowing your wizard to escape a sticky end.

Disintegrate, even the nerfed 3.5 version, is more - much more - than a mega-damage spell. Its utilities are legion: it can dispose of those pesky Walls of Force, blast holes in walls, doors, floors and ceilings and can be targeted against specific items to really run an opponent's day.

PS In view of the fact that True Seeing and Greater Dispel Magic have come top, I'd add that whilst these are very useful spells, they are replicated by the presence of a cleric. The wizard should aim to go for the spells which are not on the clerical list, particularly since a wizard spell of equivalent spell should be better "pound for pound"* than a clerical spell, and since the cleric does not have to worry about spellbook capacity or inscription costs.

*At least, that's what we're told when we question why the cleric has so many other advantages.
 
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Results (after 106 votes) are ordered below. Those within 50% of the top are in boldface.


81 Dispel Magic, Greater
72 True Seeing
63 Disintegrate
52 Contingency

36 Antimagic Field
31 Chain Lightning
16 Globe of Invulnerability
13 Wall of Iron
12 Stone to Flesh
11 Summon Monster VI
9 Flesh to Stone
7 Planar Binding
7 Shadow Walk
6 Acid Fog
6 Heroism, Greater
6 Transformation
5 Freezing Sphere
4 Mage's Lucubration
4 Mass Animal Buff (any physical)
4 Mislead
4 Permanent Image
4 Suggestion, Mass
4 Undeath to Death
3 Circle of Death
3 Veil
2 Other (please post)
1 Eyebite
1 Mass Animal Buff (any mental)
 

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