What adventure module defines D&D to you?

I have to go with a few.

Caverns of Thracia because it made a dungeon into something truly 3D and, for me, defined what it meant to explore and investigate a location in D&D.

Keep on the Borderlands because it broke the megadungeon into smaller dungeons and that's something that my players prefer.

T1-4 Temple of Elemental Evil because it introduced vapourware - it took 6 years to release - and bait'n'switch advertising - there was little that was elemental about the dungeons and the bloody thing was incomplete - into D&D.
 

log in or register to remove this ad

t1 Hommlet
I6 Ravenloft as DM. Especially with advice that DM plays the villain smart and reactive to the party.
I never dm or played in B2. A dm did use the map for his own adventure.
 

Remove ads

Top