What alignment is your party?


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Currently
NG w/ an Exalted accent on the G part
CG x3
CN (more towards the good side)

When someone else is DMing we add a LG

In the past we have had LN and even an LE but back then the party was more neutral as a whole.
 
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The last (on hold) campiagn:

LE-Cleric-party leader, Fanatic follower of the God of Man
NE-Rngr/Rg/Bar/Ftr-cleric's Manhunter (deceased)-Not L because of Barb
LN-Monk-Cleric's bodyguard-not yet converted to Dark Side of Force...
LE-Assasin/Wererat-Cleric's Assasin
NE-Bard-Cleric's troubadour-Not L because of Bard
NE-Druid-party whipping boy (left group)-Not L because of stupid
LN-Sorc/Cl/MstTh/Cour-own agenda, but helping the Cleric, Also Fanatical follower of the God of Man. Also not yet converted to DS.


Need it be said it is a humanocentric game.
 

LG (Sorcerer desended from a Gold Dragon)
CG (Cleric of Denarri, goddess of freedom, liberty, and the earth)
CG (Barbarian. In all fairness, probably CN, but it says CG on his sheet, and he ends up going along with the rest of the party, which is generally good, anyway).
TN (Used to be evil. Generally is a good guy now, but still puts himself first).
 

Lawful and Chaotic Stupid all around! ;)

Actually, I find it hard to get people to play Lawful IMC.......I favor it as a player, myself, but my players always seem to believe that they're violating alignment if they're lawful and they jaywalk, or somehow a sheep that follows the status quo.....*rolleyes smiley RIP*
 

Typically, unless a class requires it, it's very rare to see any sort of Lawful AL for PCs in my group. A fair amount of Neutral ALs, but typically, the Chaotic ALs win out a lot. No Evil ALs, but that's more or less due to DM decree. One player pretty much just plays CN characters, for the most part. Another seems to stick close to Chaos and/or Good, but rarely, if ever, has a Lawful character. One or two players list a variety of ALs on their character sheets, but the player/PC behavior in game seems to fit the CN mold regardless of listed AL.

Needless to say, paladins are a very rare thing (as are monks, unless the player REALLY wants to play a master of unarmed combat).
 

Hmm... Let's see:

LE Paladin of Tyranny/Rake
LN Half-Emerald Dragon/Were-Dire Bear Firbolg
CN Druid/Rogue/Shifter/Warshaper
NE Assassin/Void Incarnate
N Battle Sorcerer/Archmage/Cleric of Boccob
LN Monk/Henshin Mystic/Perfected One
 


While I don't really use alignments much, I'd have to say that my previous campaign (Dark Sun based, and quite long lasting) was NG, CN, N, N, N, N, LN, LN, NE, LE (there were a few more, but they were infrequent guests). Pretty much a centered group, with derailments thrown in from the LE and NG characters. The neutrals had the predominant voice in the long term while the lawfuls kept the party in line with pragmaticism. The NG character was the voice of morality, much to everyone's dismay, while the LE was the voice of 'the ends justify the means'.

Current party is much smaller with CG, N, LN, LN, NG (again in Dark Sun), but in general, the party leans towards lawful good in its actions, decisions, and long term outlook.

Personally, I like playing LN if coerced into a strict alignment.
 

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