What are bad ideas in RPGs?


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Since "bad" is highly subjective, I don't think it's fair to say that any ideas are bad in the context of RPGs (because what I consider bad, other people really enjoy). I think it's more fair to say that there are "Ideas that X likes" and "Ideas that X doesn't like", whether X be me or another individual. And I think I've covered my dislikes (in regard to fantasy, anyhow) pretty well in the recent "pet peeves" thread ;)
 


I respectfully disagree...see FATAL.

I have. And I certainly think that those ideas were bad but proving my point about the — proving my point about the subjective nature of the word "bad" — the people who designed FATAL (and a small handful of vocal supporters over at RPGNet) apparently loved those ideas. One man's ceiling is another man's floor and all that.
 

I have. And I certainly think that those ideas were bad but proving my point about the — proving my point about the subjective nature of the word "bad" — the people who designed FATAL (and a small handful of vocal supporters over at RPGNet) apparently loved those ideas. One man's ceiling is another man's floor and all that.

Oh, I agree...it's just that any excuse to cry "FATAL" is a good one. And to be clear, I probably should have mumbled "kidding" or included a :P after my original statement. Stupid brevity.
 
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I once toyed with the idea of an old retired adventurer - an extremely high level character 30 years ago - who was starting out back at low level because he'd forgotten (muscle memory, etc) his old abilities.

I wrote an article on playing really old (1000 years or so) characters that used that idea as one of the rationales for how you could start off at first level. It's something I'd like to try if I ever get a chance to play (which I never do since I'm the eternal DM, sort of like the eternal champion but with fewer perks :) ).
 

I wrote an article on playing really old (1000 years or so) characters that used that idea as one of the rationales for how you could start off at first level. It's something I'd like to try if I ever get a chance to play (which I never do since I'm the eternal DM, sort of like the eternal champion but with fewer perks :) ).
For a pickup game, I made a pre-gen character who was a great adventurer that had been level-drained to 1st level.
 


Bad ideas? You're soaking in them!

Some bad ideas I've encountered in RPGs over the years.

Systems that are wed to vehicle combat - MECHWARRIOR and especially MECHWARRIOR II I'm lookin' at you.

Conversely systems that are supposed to have or emulate vehicle combat and try to do so with a universal system as it applies to everything from fleas to 300 ton skyscraper sized killbots - HERO SYSTEM, stand forth as you are guilty!

As someone else noted, in-built utter hopelessness. TWILIGHT:2000 edges there, as do the aforementioned offerings from FASA (although by the time of MECHWARRIOR II it seemed that everybody and his brother had a brand new battlemech factory on their planet - hell they even introduced force fields in a couple of instances). But yeah, TRIBE 8 is very guilty of this, as is CYBERPUNK 2020. Let me the GM, decide whether or not the world is salvagable by the PCs, thanks.

Systems that seemed to be designed just to not be D&D. Like, design decisions were made to not be D&D regardless of whether or not they're any good. EXALTED is a big sinner here.

Systems that insist on down to the 1mm hex-nuts and bolts level of character creation and then promptly ignore 90% of it. ROLEMASTER is a guilty party here.

 


EXALTED is a big sinner here.

Exalted was built on the foundation of a pre-existing system (Storyteller) and setting architecture (World of Darkness), specifically to provide fans of that pre-existing system and setting with a fantasy roleplay experience tailored to their tastes. It was not designed to be "not D&D" :hmm:
 

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