AZRogue
Explorer
I'm not changing my descriptions. To me, Hit Points will continue to represent physical injury mixed in with luck/fortitude/endurance, but mainly physical injury.
And, no, I haven't had any problem reconciling Healing Surges and non-Divine healing with Hit Points being actual physical wounds. I, personally, have a problem with it, I guess, but my players don't. It has not become an issue even once during our test games and they are more then happy with the system, so one of my concerns from before appears to be groundless or at least only apply to my own preferences.
I do play up the fact that after a few days fighting and adventuring the PCs look like Bruce Willis at the end of a Die Hard movie, their armor covered in dried blood, bandages covering their bodies, etc. They're happy with that and more than happy to accept that they are still just as functional as if they weren't injured. Go figure. So, I don't see any reason to change things compared to how I ran my games before.
And, no, I haven't had any problem reconciling Healing Surges and non-Divine healing with Hit Points being actual physical wounds. I, personally, have a problem with it, I guess, but my players don't. It has not become an issue even once during our test games and they are more then happy with the system, so one of my concerns from before appears to be groundless or at least only apply to my own preferences.
I do play up the fact that after a few days fighting and adventuring the PCs look like Bruce Willis at the end of a Die Hard movie, their armor covered in dried blood, bandages covering their bodies, etc. They're happy with that and more than happy to accept that they are still just as functional as if they weren't injured. Go figure. So, I don't see any reason to change things compared to how I ran my games before.