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What are my options for Cyberpunk d20?

Kid Charlemagne

I am the Very Model of a Modern Moderator
I've been getting an inexplicable taste for a 1989-ish vision of the future, and was curious what was out there for Cyberpunk gaming in the d20 'verse. I saw a couple of Terminal Identity offerings from Adamant, and they piqued my curiosity.

What's out there? What's good? Has anyone done a serious conversion of the Cyberpunk 2020 system? I'd like to use my New City source boxed set for a setting... with all of those megacorps and flavor elements.
 

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There are a couple Cyberpunk conversion on the web. A Google search ought to bring them up. Beyond that there is the rather lackluster Digital Burn. D20 Future has rules for Cybernetics and those combined with several of the D20 Modern classes ought to fit the bill nicely. There are several really good pdf products at RPGNow for D20 cyberpunk rules and such as well.

Kane
 

I pulled down a free PDF a long time ago called "Ground Twenty". It had extensive cyberware rules as well as computer rules. I can send it on request.
 


We at Adamant Entertainment publish TERMINAL IDENTITY, a line of cyberpunk-genre D20 products, divided into topics and meant to plug in to D20 Modern/Future with ease. Click on the covers to be taken to the RPGNow product pages:

[imagel]http://www.rpgnow.com/products/product_3863.jpg[/imagel]
Posthuman: The Definitive D20 Guide to Human Augmentation, by Malcolm Sheppard (author of several supplements for White Wolf's Mage The Ascension, among many others), is a 29-page resource for technologically enhanced characters, including rules for Biotech, Nanotech and the Posthuman Template Class: Instead of using a fixed template that adjusts a character’s effective level, we present the concept of a template class--a five level option that allows you to choose how powerful you want posthumans to be and whether or not you want to abide by the standard drawbacks for augmented humans.


[imager]http://www.rpgnow.com/products/product_4126.jpg[/imager]
Netspace: The Definitive D20 Guide to Virtual Reality, also by Malcolm Sheppard, is a 30-page resource that expands the options for virtual reality and the characters who use it. It includes rules for Artificial intelligence and Net-adapted humans as playable characters, the Neurohacker advanced class, the automaton template, and rules for the virtual reality of Netspace, including new skills for hacking.


[imagel]http://www.rpgnow.com/products/product_4934.jpg[/imagel]
Black Market: The Definitive D20 Guide to Cyberpunk Gear, by Elissa Carey (author and editor of many supplements for Shadowrun) and Malcolm Sheppard, is a a 29-page resource that details equipment suited for roleplaying in the cyberpunk genre. It features general gear and services, weapons & armor and vehicles, and includes rules for the importance of product branding (certain brands giving bonuses to skill use with their products, etc.) and more.
 





Guardians of Order has a game called Ex Machina that I've been hearing a lot of good stuff about. It's Tri-Stat instead of D20, but there's been enough other products using both systems that a conversion shouldn't be too hard.

I don't think this is retro, 80's style cyberpunk, though. It sounded more like an attempt to update the genre, taking current technology and trends into consideration. Netrunning, for instance, has been replaced with a hacking system that's more or less social engineering for the future.
 

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