What are some of your favorite Magic Items from previous editions?


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I liked the Short Sword of Speed, in 2e. It was an item that really made me imagine my halfling fighter wielding it. Fun stuff.

The Rod of Wonder has always been a fun one. Especially in the hands of a "zero caution" Player.

Oh, and the Apparatus of Kwalish - before 3e. Multiple levers, and having to figure out what each lever does? Priceless. I'd love to run a fight with the PCs trying to figure out the Apparatus while being attacked by sahuagin or something.

The Airships from Eberron would also be on that list, but I think that's a different type of "magic item", eh?
 

The Head of Vecna, of course! :p

1E
I tortured more players with the Deck of Many Things than anything else.

2E
Boots of Speed
Decanter of Endless Water

3E
Ring of Elemental Command (Air)
 

Convert this awesomeness to 4e

Can any of you with these old Dragon articles post the stats/descriptions of these items so we can convert to 4e and use in our adventures?

There has to be someone who is good with game conversions who would be willing to post updated stats for the items. I don't have any old Dragons.

They seem cool and I am not familiar with some of them. Ring of Truth reminds of that Jim Carrey movie.
 


Staff of the Magi.

I gave that to a friend playing a magic-user back in the day. He was thrilled to have a staff that could cast light and enlarge. He was very careful about spending charges, because enlarging the party's fighter was just so useful. He was 2-3rd level, I think.

One day the party was talking to the Vermillion, a sage of some renown, when he said "you haven't performed the ritual of the Threefold Ward with your staff yet. Why not?" He then got his first clue that the staff was more than it seemed. He discovered the ritual and activated the +2 to AC, saves and to hit.

His researches fueled a number of adventures. He was getting ready to realize it's potential as the Key of the Gate and start summoning elementals areound level 12 or so. Our group broke up around then.
 

I love the great flavor of AD&D magic weapons. Later editions added a huge amount of versatility to magic weapon creation, but stuff such as Flame Tongue, Frost Brand and the Holy Avenger are still my favorites.

Cheers,
 

My great lament about 3.x is that I never did get to play a character who had an Immovable Rod. Man, I'd have used the heck out of that thing!



Wait...did that come out wrong?
 

Immovable Rod. I gave DMs fits over the things my PC's would do with those things.

Decanter of Endless Water. Another of those items that's usefulness was directly proportional to the creativity of the player.

Deck of Many Things.

I do miss magic items being far less about how many bonuses they gave you or how proportional their cash value was to your level and being far more about what you could do with them if you were creative. In the same vein, it's one of the things I lamented about the gradual shift in magic in general from AD&D to 3e and even more to 3.5, far moreso to 4e, is that magic became far more utilitarian and far less about finding creative uses for spells to solve problems and not just applying as much damage as quickly as possible.
 

First, I love the physics defying ones: Portable Hole and Rod of Inertia (Immovable Rod in later editions).

Second, I love items with quirks. Not just a +1 Sword, but a Sword +1, +4 Versus Reptiles! Forgotten Realms had loads of these.

Third, Ioun Stones and Figurines of Wonderous Power.

Fourth, Ridicuously Powerful Rings of Blowing Things Up (or Ring of Shooting Stars and Ring of Elemental Power as they were officially called).

Fifth, and much missed, Potions of Doing Stuff Spells Couldn't Do. Gaseous Form, Treasure Finding, Oil of Slipperiness amongst others.
 

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