Plane Sailing said:
I've yet to see why anyone thinks this is actually overpowered. Care to suggest why you think it is?
n.b. there is clearly no consensus yet, since everyone is suggesting different things!
I don't find it as over-powered as most do, but as others have said, it's just such a given. I personally hate the new polymorph rules and don't understand how it woud work with wildshape in the first place. If you lose access to all class features when poymorphed, you can't even cast spells, making natural spell pointess.
Honestly, if the feat was made into a metamagic with no level adjustment, I'd find it balanced, as then the Druid would have to prepare spells as either human or wildshape. Of course, there's still the problem of staying in wildshape all day, but I think subtle effects (need to communicate to party; the city won't allow the party's "tiger" inside its walls , etc...) can mitigate that somewhat.
Also, I think there's a consensus on Leadership, and deservedy so. Of course, while it may be powerful, I still am ok with it, as a lot of its power is out of the player's hands. Your followers are vulnerabe if a spiteful enemy wishes to do you harm through them. Almost all cohorts I've seen have been DM PC's, mosty doing what the character would like, but also breaking off from his commands often enough to be significant and represent that this isn't just a mentally dominated automaton of the PC, that (s)he has his own goals, desires, and methods. Plus, the extra division of treasure kinda sucks.
