Henry said:I actually differ on this point. If making a dwarven mage, I make the CON score his HIGHEST stat, rather than his lowest. Hence, even if I only have a 14 or 15 for INT, then I can still raise it via magical items and via the Ability bonus for each 4th level.
Henry said:As my point earlier, I find it more beneficial to have a higher Fort save and double my hit points than the extra skill points of a higher INT.
If there are two fighters and a cleric, you do not need a high CON since they'll act as a barrier between you and your enemies.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.