What are the best books for Scarred Lands?

Get the Hardcover setting book, Hollowfaust, and Divine & Defeated. Maybe the Wilderness book. Then make your own versions of everything else and you'll probably be better off. :]
 
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The most important thing is what books not to get. Stay away from Echos of the Past. Bad idea aside, it's in 3.0 psionics. Faithful and Forsaken has some useful info on the Charduni Dwarves but they really screwd up the elf bit IMO. Relics and Rituals 2 is just as useful as RR1. MY Gelsped hard cover is falling apart I use it so much. If you are on a budget perhaps stick with the gazeteers(both of them) and the new last book due to arrive the end of November, that will give you a nice overview of the entire world.


-Blackivarr
 

Blackivarr said:
The most important thing is what books not to get. Stay away from Echos of the Past. Bad idea aside, it's in 3.0 psionics. Faithful and Forsaken has some useful info on the Charduni Dwarves but they really screwd up the elf bit IMO. Relics and Rituals 2 is just as useful as RR1. MY Gelsped hard cover is falling apart I use it so much. If you are on a budget perhaps stick with the gazeteers(both of them) and the new last book due to arrive the end of November, that will give you a nice overview of the entire world.


-Blackivarr

Thats good advice! Although the Divine & Defeated might make a good fourth book that will give what you need to run your own Scarred Lands world. The gods and Titans are completely entwined in the setting overall.
 

My Favorites?

CC2: Those monsters simply rule, no ifs ands or buts about it.

Divine and the Defeated: Best Religious Supplement for a Campaign setting bar none, also VERY useful when used with the Scarred Lands Player's guide to Clerics and Druids.

R&R 2: But I'm biased, I'm in it. (I Wrote the spell Soul Disk and the Artifact The Blade of Storms.)

Of the Location books?: I'm Partial to Hollowfaust, and Shelzar.

Secrets and Socities: Everything you want to know about cool SL groups.

The Wise and the Wicked: Call me old fashioned, but I love the majority of the NPCs in this book.

I like all of the class books, but Rangers and Rogues is the shining star of the bunch.
 
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CC2 and R&R1 are still two of my most used SL books, with CCR running in as a close third.

Were I playing SL, I am sure the ideas presented in Divine & Defeated would serve as the basis for campaigns.
 

I´d like to start a game in the SL-Setting, too, and just ordered the Campaign-Setting (Ghelspad).

I wonder whether I truely need Relics & Rituals and the Creature Collections to run a game in the sl? Are the WotC-Corebooks and Ghelspad sufficient?

tia,

kikai!
 


Telperion said:
Could you be a bit more specific? What do you mean by "class book"?
If you mean the Player's Guides then I would say that they are all good books, although I think I liked PGt Fighters and Barbarians and PGt Paladins and Monks the best.
Yes, the player's guides, that is what I meant. :)
 

I'm a bit biased but I thoroughly loved PG: Rangers and Rogues. :)

Course I am an author/freelancer of that book so take that with a grain of salt.

But following is how I'd rate the PGs:

Rangers and Rogues
Paladins and Monks
Clerics and Druids
Fighters and Barbarians
Wizards, Bards and Sorcerers

They are ALL good but just those three at the top were way cool. (Clerics and Druids is interchangeable with Fighters and Barbarians in terms of middle but Wizards, Bards and Sorcerers, while cool, isn't exactly the best of the lot. But hey it's a high standard. ;) PC did a fine job with Sorcerers I felt.)
 

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