Evilhalfling
Adventurer
I am designing a culture that has been invading &  conquring other nations, and doing so with the advantage of clerical might.  I was figuring that they would just train many low level clerics, and mix them in with troops.  Clerics of a war diety are just as good as warriors in a straight fight, spells are just a bonus. 
I am thinking that a 3rd level priest expecting mass combat would have:
0th - create water, mending, the rest in detect magic (or converted to cure minor)
1st - magic weapon (d) Bless, Bane, Shield of Faith?? (or a 2nd Bless)
2nd - Spritual Weapon (d) and Silence, (good for neutralizing spell casters or screwing up Command and Control of enemies
for 3rd level - Create Food and Water wins. They might memorize dispel magic or wind wall on days they expect direct conflict, but the standard choice will be food creation.
Suggestions? Comments ?
				
			I am thinking that a 3rd level priest expecting mass combat would have:
0th - create water, mending, the rest in detect magic (or converted to cure minor)
1st - magic weapon (d) Bless, Bane, Shield of Faith?? (or a 2nd Bless)
2nd - Spritual Weapon (d) and Silence, (good for neutralizing spell casters or screwing up Command and Control of enemies
for 3rd level - Create Food and Water wins. They might memorize dispel magic or wind wall on days they expect direct conflict, but the standard choice will be food creation.
Suggestions? Comments ?
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		