Shadowdancer
First Post
Check out Thieves' Quarter from The Game Mechanics.
Shadowdancer said:Check out Thieves' Quarter from The Game Mechanics.
Shadowdancer said:Check out Thieves' Quarter from The Game Mechanics.
Dr Simon said:Would the Freeport modules be any use? I've not read them, but I've heard good things about them (and the word "gritty" crops up, so they might work).
Psion said:Precious few of them actually give you STUFF TO DO in the city. And to be frank, that's where I need the most help, otherwise the city just becomes a base of operations.
wilder_jw said:The single best city sourcebook I've ever owned is called Carse. I think -- though I'm not positive -- that it was put out by Midkemia Press. I'm sure the only place you could find it would be eBay. It had a fully detailed small city -- every building described, even if only as "currently empty," with plenty of NPC plot hooks. It had an isometric player's map. It was system-generic, allowing DMs who consider "powerful" to be 8th level to use it as easily as DM who consider "powerful" to be 16th level.
I was pretty impressed by Thieves Quarter, but it remains to be seen whether the rest of that city will actually see publication.