What are the better 3rd-party D&D supplements?

Wombat, I can forgive you for not liking the Scarred Lands because you did choose my second favorite city of all time. (My home of Shelzar still rules.)
 

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Nightfall said:
Wombat, I can forgive you for not liking the Scarred Lands because you did choose my second favorite city of all time. (My home of Shelzar still rules.)

Well, Nightfall, if I dropped Shelzar into my Urban Arcana game, everyone will look at me wierd and say, "why didn't you use Las Vegas?" But I can probably drop Hollowfaust somewhere . . .
 
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Book of Fiends is just excellent. I think it will be the top book on demons devils for a very long time.

Two lesser talked about books that are a bit older that I really like are Touched by the Gods and Occult Lore. These have great ideas in them for organizations nad just adding a bit of a different feel to a few NPCs.
 

For 3rd party support, I have to put in a vote for Midnight and Dawnforge and the Path series of books from FFG (and Citycraft, that book rocks). From GR, definately Mutants and Masterminds, and from S&SS, Warcraft campaign setting.

And don't forget Arcana Unearthed from Monte Cook, that book is really good also, and changes d20 fantasy into a more fantastical feel (it does to me...playing the same races and classes for ten years gets boring after a while).
 

Kaji said:
Also, the 101 series of pdf is pretty cool , especially the spellbooks. I can't wait to place these in my campaign, and if I was playing a mage, I would make sure my DM had a copy to use ;)

Thank you. I've considered writing Another 101 Spellbooks but can't decide if it would just be too many books for DMs and players to use in their games. Opinions?
 

Dungeon Magazine

For me, the single best D&D supplement is Dungeon Magazine. It has been for about 10 years, through 3 editions. Do yourself a favor, pick up a copy. Then get a subscription. Then get some back issues. Some have great mini games like Omega World and V for Victory. Then pick out a campaign if adventures to run from its pages.

Skull & Bones is a great resource if you want to run any kind of pirate or nautical game. The publisher, Green Ronin, has some nice downloads on the website.

Otherwise, I really like D&D-based alternate games like Judge Dredd, DragonStar, & the Horizons mini games. But, that gets away from fantasy.
 

Sir Elton said:
Well, Nightfall, if I dropped Shelzar into my Urban Arcana game, everyone will look at me wierd and say, "why didn't you use Las Vegas?" But I can probably drop Hollowfaust somewhere . . .
Yeah but does Vegas have people willing to create strange and unusual things to cater to the more exotic tastes of some? (the whole gibbering mouther incident...)
 

philreed said:
Thank you. I've considered writing Another 101 Spellbooks but can't decide if it would just be too many books for DMs and players to use in their games. Opinions?
I've bought a number of your PDFs. All I can say here is "give me more!" :)

Edit: Actually, I can say one more thing. While I liked the sprinkling of new feats, etc, in the first 101 Spellbooks, can I suggest putting such things in sidebars rather than in-line with the text? I know that they're on the table of contents, but that's the kind of thing it'd be nice to have set apart from the rest, especially when I go back to it to check something I know I saw before.
 
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Nightfall said:
Yeah but does Vegas have people willing to create strange and unusual things to cater to the more exotic tastes of some? (the whole gibbering mouther incident...)

I can just see it. Big bad Shadow Storm drops Shelazar on the outskirts of Las Vegas. :D
 

Terraism said:
Edit: Actually, I can say one more thing. While I liked the sprinkling of new feats, etc, in the first 101 Spellbooks, can I suggest putting such things in sidebars rather than in-line with the text? I know that they're on the table of contents, but that's the kind of thing it'd be nice to have set apart from the rest, especially when I go back to it to check something I know I saw before.

Though it sounds like you've got Phil's PDF, you might enjoy the print version The Book of Unusual Treasures, compiled and published by Bad Axe Games in cooperation with Ronin Arts. We moved all of the "in line" stuff-- Feats, Skills, Poisons, Spells, and so forth-- to their own appendices in the back of the book.

You can see (and order) the book on our website:
http://www.badaxegames.com/html/products/unusual_treasures.html


Wulf
 

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