Same here. I also emphasize MM's Law versus Chaos.
But doesn't belief and ideology shape reality in the setting of Planescape?The great wheel is not integral to planescape. That’s just one generally accepted theory (very majorly accepted) of how the cosmos is structured. Could be wrong. All they really know is this this portal goes to this location sometime if it is open here at all. And it may move somewhere else.
I can see your point. I guess you don't like alignment, then. I've always found alignment silly, as no one thinks they're evil unless they have some serious self-hatred going on.Just my opinion, of course.
Not sure what you mean here. What's a "non-info dump tool"?Not in how WotC now approaches a lot of these books. What new non-info dump tools would the book provide players and DMs?
Things that expand the rules mechanically for players and DMs. For example, Ravnica provides rules for factions and guilds. Ghosts of Saltmarsh provide guidelines for naval/sea encounters. Eberron provides new races and the Artificer class. What will a FRCS book give me apart from listing all the women that Elminster slept with? Telling me setting info is its own reward will not cut it as an answer because that's what wikis are for.Not sure what you mean here. What's a "non-info dump tool"?
Except when it doesn’tBut doesn't belief and ideology shape reality in the setting of Planescape?
Things that expand the rules mechanically for players and DMs. For example, Ravnica provides rules for factions and guilds. Ghosts of Saltmarsh provide guidelines for naval/sea encounters. Eberron provides new races and the Artificer class. What will a FRCS book give me apart from listing all the women that Elminster slept with? Telling me setting info is its own reward will not cut it as an answer because that's what wikis are for.
Things that expand the rules mechanically for players and DMs. For example, Ravnica provides rules for factions and guilds. Ghosts of Saltmarsh provide guidelines for naval/sea encounters. Eberron provides new races and the Artificer class. What will a FRCS book give me apart from listing all the women that Elminster slept with? Telling me setting info is its own reward will not cut it as an answer because that's what wikis are for.
So, I went to the mat in the other thread to say I don't believe a FRCS is coming anytime soon, due to the current strategy working well for WotC, but I will now offer a counter-poomt:Things that expand the rules mechanically for players and DMs. For example, Ravnica provides rules for factions and guilds. Ghosts of Saltmarsh provide guidelines for naval/sea encounters. Eberron provides new races and the Artificer class. What will a FRCS book give me apart from listing all the women that Elminster slept with? Telling me setting info is its own reward will not cut it as an answer because that's what wikis are for.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.