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What are the differences between 1e and 2e?
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<blockquote data-quote="Samothdm" data-source="post: 1802904" data-attributes="member: 5473"><p>I don't have the specifics memorized like most of the other people on the boards, but the basic things I remember are:</p><p></p><p>1) No half-orcs as a race in the PH. PC half-orcs weren't introduced really utnil <em>the Complete Book of Humanoids</em></p><p></p><p>2) No base assassin, barbarian, or monk class in the PH. Those classes were introduced later in the Complete Handbook series as "character kits".</p><p></p><p>3) Character Kits. Not part of the PH, but an add on the 2E "splat books". Basically, you added a kit (kind of like a template) onto your base class to make a really powerful character. The hindrances were usually role-playing hindrances only ("most people won't trust you..." type stuff) so many of them were unbalanced. They were great for idea generators, though.</p><p></p><p>4) The cleric was kind of replaced by the Priest, and that class was able to be modified depending on what god(s) or forces the character worshipped. So, while there was a heavy armor wearing guy wielding a mace as the cleric, there were also light armed and armored priests who worshipped different gods and had different bonuses and penalties. </p><p></p><p>5) Illusionists were in the PH, but this was the first time (to my recollection) that they also introduced (in the <em>Complete Wizards Handbook</em>) specialists for the other schools of magic.</p><p></p><p>6) Multi-classing and dual-classing was the same, pretty much.</p><p></p><p>7) The role for "non-weapon proficiencies" introduced in the 1E <em>Oriental Adventures</em> was greatly expanded to become almost essential (although I think it was still technically an "option").</p><p></p><p>8) Lots of stuff stayed the same - alignment, "good AC = low AC", I think they even kept THAC0. </p><p></p><p>9) No level titles. </p><p></p><p>That's all I can think of right now - I tended to concentrate on the differences in the races and classes for the most part when I read through the 2E PH.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 1802904, member: 5473"] I don't have the specifics memorized like most of the other people on the boards, but the basic things I remember are: 1) No half-orcs as a race in the PH. PC half-orcs weren't introduced really utnil [i]the Complete Book of Humanoids[/i] 2) No base assassin, barbarian, or monk class in the PH. Those classes were introduced later in the Complete Handbook series as "character kits". 3) Character Kits. Not part of the PH, but an add on the 2E "splat books". Basically, you added a kit (kind of like a template) onto your base class to make a really powerful character. The hindrances were usually role-playing hindrances only ("most people won't trust you..." type stuff) so many of them were unbalanced. They were great for idea generators, though. 4) The cleric was kind of replaced by the Priest, and that class was able to be modified depending on what god(s) or forces the character worshipped. So, while there was a heavy armor wearing guy wielding a mace as the cleric, there were also light armed and armored priests who worshipped different gods and had different bonuses and penalties. 5) Illusionists were in the PH, but this was the first time (to my recollection) that they also introduced (in the [i]Complete Wizards Handbook[/i]) specialists for the other schools of magic. 6) Multi-classing and dual-classing was the same, pretty much. 7) The role for "non-weapon proficiencies" introduced in the 1E [i]Oriental Adventures[/i] was greatly expanded to become almost essential (although I think it was still technically an "option"). 8) Lots of stuff stayed the same - alignment, "good AC = low AC", I think they even kept THAC0. 9) No level titles. That's all I can think of right now - I tended to concentrate on the differences in the races and classes for the most part when I read through the 2E PH. [/QUOTE]
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