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What are the differences between 1e and 2e?
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<blockquote data-quote="MerricB" data-source="post: 1802988" data-attributes="member: 3586"><p>The changes (this only considers the initial 2E core books compared to the full 1E system):</p><p></p><p><strong>Races:</strong></p><p>* Half-orc was removed from the game.</p><p>* Gnomes were given stat modifiers</p><p>* Maximum ages were lowered, in some cases (elves) dramatically.</p><p>* Level limits for demi-humans were significantly raised.</p><p></p><p><strong>Classes:</strong></p><p>* The Barbarian, Cavalier, Assassin, Monk and Thief-Acrobat were removed from the game.</p><p>* The Bard was utterly changed, becoming a base class: a minor magic-user with some rogue and song abilities.</p><p>* The Illusionist became a specialist wizard without a separate spell list (see Magic)</p><p>* The ranger changed drastically, becoming a two-weapon fighter with minor druidic spell ability.</p><p></p><p><strong>Magic:</strong></p><p>* Many spells (like Magic Missile and Fireball) were capped as to the maximum damage they could do.</p><p>* The Illusionist was folded into the Magic-User (now Wizard) class, spell lists were combined, and idea of specialist wizards was introduced for each school of magic. (Extra spells/day but some barred spells).</p><p>* The Cleric and Druid spells were combined, and broken into "spheres". Clerics and Druids had access certain spheres according to their class and beliefs.</p><p>* The Druid's "Heirophant" levels were included in their progression tables.</p><p>* The Ranger lost magic-user spells and changed what divine spells they had access to.</p><p>* The sale value of magic items was removed.</p><p></p><p><strong>Proficiencies:</strong></p><p>* Weapon specialisation was retained from UA, but double specialisation was removed and bow specialisation was weakened.</p><p>* Non-weapon proficiencies were moved from the WSG and DSG basically unchanged, although the presentation was clearer.</p><p></p><p><strong>Combat:</strong></p><p>* The weapons vs. armour tables were simplified and made optional.</p><p>* Initiative was now based on a d10 and greatly clarified.</p><p>* Surprise was now based on a d10 and greatly clarified.</p><p>* Instead of combat tables, the use of THAC0 was promoted</p><p>* A new unarmed combat system</p><p>* Other minor changes</p><p></p><p><strong>Experience:</strong></p><p>* XP was gained only for killing monsters, although story goals were also suggested (no XP for treasure or magic items).</p><p></p><p><strong>Monsters:</strong></p><p>* Giants and Dragons were significantly increased in power, along with a few other monsters.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1802988, member: 3586"] The changes (this only considers the initial 2E core books compared to the full 1E system): [b]Races:[/b] * Half-orc was removed from the game. * Gnomes were given stat modifiers * Maximum ages were lowered, in some cases (elves) dramatically. * Level limits for demi-humans were significantly raised. [b]Classes:[/b] * The Barbarian, Cavalier, Assassin, Monk and Thief-Acrobat were removed from the game. * The Bard was utterly changed, becoming a base class: a minor magic-user with some rogue and song abilities. * The Illusionist became a specialist wizard without a separate spell list (see Magic) * The ranger changed drastically, becoming a two-weapon fighter with minor druidic spell ability. [b]Magic:[/b] * Many spells (like Magic Missile and Fireball) were capped as to the maximum damage they could do. * The Illusionist was folded into the Magic-User (now Wizard) class, spell lists were combined, and idea of specialist wizards was introduced for each school of magic. (Extra spells/day but some barred spells). * The Cleric and Druid spells were combined, and broken into "spheres". Clerics and Druids had access certain spheres according to their class and beliefs. * The Druid's "Heirophant" levels were included in their progression tables. * The Ranger lost magic-user spells and changed what divine spells they had access to. * The sale value of magic items was removed. [b]Proficiencies:[/b] * Weapon specialisation was retained from UA, but double specialisation was removed and bow specialisation was weakened. * Non-weapon proficiencies were moved from the WSG and DSG basically unchanged, although the presentation was clearer. [b]Combat:[/b] * The weapons vs. armour tables were simplified and made optional. * Initiative was now based on a d10 and greatly clarified. * Surprise was now based on a d10 and greatly clarified. * Instead of combat tables, the use of THAC0 was promoted * A new unarmed combat system * Other minor changes [b]Experience:[/b] * XP was gained only for killing monsters, although story goals were also suggested (no XP for treasure or magic items). [b]Monsters:[/b] * Giants and Dragons were significantly increased in power, along with a few other monsters. Cheers! [/QUOTE]
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