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What are the ideal % of success for PCs succeeding skills?
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<blockquote data-quote="Turanil" data-source="post: 4022529" data-attributes="member: 9646"><p>Thinking again about houseruling skills (and using a much shorter skill list), I got to think about the method (how to get them, skill-points or not, what dice to roll, what the difficulty level, etc.) and the percentage chances of success it could give. But now my question is about the % chance at succeeding at a skill check : how much it should be for the game being fun?</p><p></p><p>In fact, whatever random method you use (1d6 roll in AD&D 1e ; proficiencies checks in 2e ; skills in 3e ; siege checks in C&C ; etc.), in the end it all boils down to a percentage chance of success. For example, rolling 1 or 2 on a d6 wields 33% chances of success; rolling a 18 or better on a d20 wields 15% of success; etc. So, with this in mind, <u>I would like to determine what are the most appropriate chance of succeeding at a task for a PC, for a game being <strong>fun</strong></u> (fun is the concern, not realism). Obviously, succeeding at a task only once in ten times isn't fun; but likewise succeeding 90% of the time may become boring (the game loses its fun that stems from uncertainty). </p><p></p><p>Hence this thread and this poll to get your opinion. I once read that a survey did indicate that players generally prefer that a "trained" character would be able to succeed 70% of the time. I could base myself on this, but I want to hear what you think. That is : what should be the base chance of success at a task for a trained character, and for an untrained character. I mean, for something that requires a roll, thus something deems relatively difficult, not something easy that should not call for a roll.</p><p></p><p>(Hope the question makes sense? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> )</p></blockquote><p></p>
[QUOTE="Turanil, post: 4022529, member: 9646"] Thinking again about houseruling skills (and using a much shorter skill list), I got to think about the method (how to get them, skill-points or not, what dice to roll, what the difficulty level, etc.) and the percentage chances of success it could give. But now my question is about the % chance at succeeding at a skill check : how much it should be for the game being fun? In fact, whatever random method you use (1d6 roll in AD&D 1e ; proficiencies checks in 2e ; skills in 3e ; siege checks in C&C ; etc.), in the end it all boils down to a percentage chance of success. For example, rolling 1 or 2 on a d6 wields 33% chances of success; rolling a 18 or better on a d20 wields 15% of success; etc. So, with this in mind, [u]I would like to determine what are the most appropriate chance of succeeding at a task for a PC, for a game being [b]fun[/b][/u] (fun is the concern, not realism). Obviously, succeeding at a task only once in ten times isn't fun; but likewise succeeding 90% of the time may become boring (the game loses its fun that stems from uncertainty). Hence this thread and this poll to get your opinion. I once read that a survey did indicate that players generally prefer that a "trained" character would be able to succeed 70% of the time. I could base myself on this, but I want to hear what you think. That is : what should be the base chance of success at a task for a trained character, and for an untrained character. I mean, for something that requires a roll, thus something deems relatively difficult, not something easy that should not call for a roll. (Hope the question makes sense? :confused: ) [/QUOTE]
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What are the ideal % of success for PCs succeeding skills?
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