Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are the ideal % of success for PCs succeeding skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wystan" data-source="post: 4023148" data-attributes="member: 21422"><p>If most Crafters who were Really good - - only succeeded about 50% of the time, we would have a REALLY expensive society as a 50% failure rate would drive most people to stop even trying (and remember you stated that this is the Really good ones....)</p><p></p><p>I personally think that a Trained Crafter who is maxed in his ranks should succeed at appropriate tasks 90% of the time or more, and less as the training becomes less complete and or the task becomes more complex/difficult.</p><p></p><p>Example: </p><p>Swordsmith creating a Longsword - </p><p> 1. Max Trained Swordsmith (skill about 10 total) should only fail making a longsword 1-2% of the time. </p><p> 2. Apprentice Swordsmith (Skill about 5 total) should fail making a longsword 20-30% of the time</p><p> 3. Joe Untrained Swordsmith (Skill 0-1 total) should fail 90% of the time.</p><p></p><p>Swordsmith Creating a Quicksilver Longsword - </p><p> 1. Max Trained Swordsmith (skill about 10 total) should only fail making a Quicksilver longsword 10% of the time. </p><p> 2. Apprentice Swordsmith (Skill about 5 total) should fail making a Quicksilver longsword 40-50% of the time</p><p> 3. Joe Untrained Swordsmith (Skill 0-1 total) should fail 99.999% of the time.</p></blockquote><p></p>
[QUOTE="Wystan, post: 4023148, member: 21422"] If most Crafters who were Really good - - only succeeded about 50% of the time, we would have a REALLY expensive society as a 50% failure rate would drive most people to stop even trying (and remember you stated that this is the Really good ones....) I personally think that a Trained Crafter who is maxed in his ranks should succeed at appropriate tasks 90% of the time or more, and less as the training becomes less complete and or the task becomes more complex/difficult. Example: Swordsmith creating a Longsword - 1. Max Trained Swordsmith (skill about 10 total) should only fail making a longsword 1-2% of the time. 2. Apprentice Swordsmith (Skill about 5 total) should fail making a longsword 20-30% of the time 3. Joe Untrained Swordsmith (Skill 0-1 total) should fail 90% of the time. Swordsmith Creating a Quicksilver Longsword - 1. Max Trained Swordsmith (skill about 10 total) should only fail making a Quicksilver longsword 10% of the time. 2. Apprentice Swordsmith (Skill about 5 total) should fail making a Quicksilver longsword 40-50% of the time 3. Joe Untrained Swordsmith (Skill 0-1 total) should fail 99.999% of the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are the ideal % of success for PCs succeeding skills?
Top