You know what there is only one element that is constant in good adventures (and wether a adventure is a good adventure varies depending on who you ask)
This one element is that the adventure a good match to your group. I'm not going to explain what makes it a good match because that is very different for different groups.) For any adventure there is almost certainly a group who would hate it (a heavy on the roleplaying group, for tomb of horrors) and unless the adventure is horrible there is almost certainly a group who would enjoy it a lot.
This one element is that the adventure a good match to your group. I'm not going to explain what makes it a good match because that is very different for different groups.) For any adventure there is almost certainly a group who would hate it (a heavy on the roleplaying group, for tomb of horrors) and unless the adventure is horrible there is almost certainly a group who would enjoy it a lot.
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