Saeviomagy
Adventurer
Well, that's the thing. The skill points were spent, and a problem arose that required them. I daresay that if noone had taken the skill, there wouldn't be these dead languages around in your campaign. Not to mention the fact that comprehend languages greatly reduces it's value in this capacity.Samothdm said:So, what I try to do is every once in a while have ancient, dead languages make an appearance somewhere. It works best during dungeons crawls, but I've also inserted books, journals, "grafiti", and other such stuff. Having ranks in Speak Language doesn't help because no one speaks these languages any more - they're "dead". It gives her a chance to feel useful. Depending on how well she rolls, I allow her to get the gist of what the message says, and usually it gives them a little campaign secret or at least a lead on a new possible adventure hook.
When will he get access to the fabricate spell? That makes a craft check only need a few rounds to cast.On another note, I see a lot of people aren't using Craft and Profession skills. One of my wizard players took quite a few ranks in different Craft skills because he wanted to make weapons and armor and stuff for the rest of the party. However, they almost never rest long enough for him to make anything remotely useful. Right now they're slogging through the Banewarrens and have been doing so for the past year or so of gaming and they will probably be doing it for another 6-8 months before they finish. He feels like his ranks in Craft are a waste.