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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the main changes from 3.5 to Pathfinder?
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<blockquote data-quote="ruemere" data-source="post: 5440061" data-attributes="member: 5515"><p><strong>The links</strong></p><p></p><p>Between Paizo's <a href="http://paizo.com/pathfinderRPG/prd/" target="_blank">Pathfinder Roleplaying Game Reference Document</a> and jreyst's <a href="http://www.d20pfsrd.com/" target="_blank">Pathfinder SRD</a> you have core rulebook, Game Master's Guide and Advanced Player's Guide at your fingertips.</p><p></p><p>For offline version, you cannot go wrong with jreyst's <a href="http://www.d20pfsrd.com/extras/downloads" target="_blank">Downloadable PDFs of Site Files</a>.</p><p></p><p><strong>The changes</strong></p><p></p><p>Practically everything was retouched. It is still similar to 3.5 but the more you play, the more you find your game altered.</p><p></p><p>Some claim that Pathfinder's caster edition of 3.5, i.e. the power of spellcasters was boosted... the optimizer guys are able to produce convincing reasoning for this, yet at the same time, one's ability to use their suggestions requires higher, much higher than average familiarity with the rules, and in some cases, use of metagaming knowledge.</p><p>For now, let's settle for simplified version: the old vices of 3.5 are still here - you can do stuff with spells which goes beyond martial capacity. </p><p></p><p>For me and other, less proficient folks, Pathfinder appears to be quite the opposite. While all classes gained something, it's the martial guys who benefited most from the changes. The new maneuvers mechanic is simpler to use, and my players like to use them.</p><p>Increased number of feats adds a lot more oomph to more intricate builds.</p><p>New skill system is easier to use and makes a lot of skills more interesting.</p><p></p><p>The most important change: Pathfinder is supported, developed and living beast. </p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5440061, member: 5515"] [B]The links[/B] Between Paizo's [URL="http://paizo.com/pathfinderRPG/prd/"]Pathfinder Roleplaying Game Reference Document[/URL] and jreyst's [URL="http://www.d20pfsrd.com/"]Pathfinder SRD[/URL] you have core rulebook, Game Master's Guide and Advanced Player's Guide at your fingertips. For offline version, you cannot go wrong with jreyst's [URL="http://www.d20pfsrd.com/extras/downloads"]Downloadable PDFs of Site Files[/URL]. [B]The changes[/B] Practically everything was retouched. It is still similar to 3.5 but the more you play, the more you find your game altered. Some claim that Pathfinder's caster edition of 3.5, i.e. the power of spellcasters was boosted... the optimizer guys are able to produce convincing reasoning for this, yet at the same time, one's ability to use their suggestions requires higher, much higher than average familiarity with the rules, and in some cases, use of metagaming knowledge. For now, let's settle for simplified version: the old vices of 3.5 are still here - you can do stuff with spells which goes beyond martial capacity. For me and other, less proficient folks, Pathfinder appears to be quite the opposite. While all classes gained something, it's the martial guys who benefited most from the changes. The new maneuvers mechanic is simpler to use, and my players like to use them. Increased number of feats adds a lot more oomph to more intricate builds. New skill system is easier to use and makes a lot of skills more interesting. The most important change: Pathfinder is supported, developed and living beast. Regards, Ruemere [/QUOTE]
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What are the main changes from 3.5 to Pathfinder?
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