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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the main changes from 3.5 to Pathfinder?
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<blockquote data-quote="SlyDoubt" data-source="post: 5444713" data-attributes="member: 6667337"><p>How is that different than power attack and cleave + whatever. Or combat expertise, improved x, improved y. Ranged weapons are plenty good but if you want to focus on them you need to take feats. Same with melee.</p><p></p><p>Some get rid of penalties some add bonuses/abilities. How is this drastically different other than just spinning it to sound different? A decent melee fighter needs to take improved disarm if he ever wants to really use it consistently just like an archer needs precise shot to really be consistent with a bow.</p><p></p><p>As for the dexterity based melee, also don't see it as an issue. If you are a more power gamey type of player or DM then ok. I'm sure there are certain issues that don't allow characters to be as well optimized (across the entire system). For me this just isn't an issue, not even remotely. I never thought it needed fixing from 3.5. </p><p></p><p>Maybe just some different feat support would be cool but i'm sure that exists in one of the scads of 3.5 splatbooks and something we'll see in ultimate combat anyway.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5444713, member: 6667337"] How is that different than power attack and cleave + whatever. Or combat expertise, improved x, improved y. Ranged weapons are plenty good but if you want to focus on them you need to take feats. Same with melee. Some get rid of penalties some add bonuses/abilities. How is this drastically different other than just spinning it to sound different? A decent melee fighter needs to take improved disarm if he ever wants to really use it consistently just like an archer needs precise shot to really be consistent with a bow. As for the dexterity based melee, also don't see it as an issue. If you are a more power gamey type of player or DM then ok. I'm sure there are certain issues that don't allow characters to be as well optimized (across the entire system). For me this just isn't an issue, not even remotely. I never thought it needed fixing from 3.5. Maybe just some different feat support would be cool but i'm sure that exists in one of the scads of 3.5 splatbooks and something we'll see in ultimate combat anyway. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the main changes from 3.5 to Pathfinder?
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