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General Tabletop Discussion
D&D Older Editions
What are the main changes from 3.5 to Pathfinder?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5444751" data-attributes="member: 5122"><p>Honestly, my <em>only</em> beef with PFRPG is that I feel they borked the skill consolidation.</p><p></p><p>They clearly made skill consolidation choices based on balancing three factors: fun, realism, and play balance (i.e., utility in play). The problem is that the weighing seems to have varied greatly from instance to instance, so ...</p><p></p><p>Rogues end up with all of the super-skills: Stealth, Perception, Acrobatics, and so on. All skills where two or more 3.5 skills have been rolled into one PFRPG skill. And of course rogues still have 8+ skill points.</p><p></p><p>Fighters, on the other hand, still have the athletic skills, nigh useless beyond the low-to-mid-levels as separate skills, and jumping (which was folded into Acrobatics) isn't even a class skill for them! And, of course, fighters still only have 2 skill points.</p><p></p><p>I'm sure that other people have issues with the way PFRPG did stuff (e.g., the base DC for CMB checks or whatever), but from my perspective skill-consolidation is the only area of the rules where they just plain fell down on the job.</p><p></p><p>And that's not a slam. I think it's extraordinarily impressive that a world-champion bitcher like myself only has one complaint about a 1000-page rules revision.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5444751, member: 5122"] Honestly, my [I]only[/I] beef with PFRPG is that I feel they borked the skill consolidation. They clearly made skill consolidation choices based on balancing three factors: fun, realism, and play balance (i.e., utility in play). The problem is that the weighing seems to have varied greatly from instance to instance, so ... Rogues end up with all of the super-skills: Stealth, Perception, Acrobatics, and so on. All skills where two or more 3.5 skills have been rolled into one PFRPG skill. And of course rogues still have 8+ skill points. Fighters, on the other hand, still have the athletic skills, nigh useless beyond the low-to-mid-levels as separate skills, and jumping (which was folded into Acrobatics) isn't even a class skill for them! And, of course, fighters still only have 2 skill points. I'm sure that other people have issues with the way PFRPG did stuff (e.g., the base DC for CMB checks or whatever), but from my perspective skill-consolidation is the only area of the rules where they just plain fell down on the job. And that's not a slam. I think it's extraordinarily impressive that a world-champion bitcher like myself only has one complaint about a 1000-page rules revision. [/QUOTE]
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What are the main changes from 3.5 to Pathfinder?
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