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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are the main changes from 3.5 to Pathfinder?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5447817" data-attributes="member: 23094"><p>1. I don't play at convetions / events, either.</p><p></p><p>2. What in Hell does that have to do with the conversation, anyway?</p><p></p><p>3. How am I supposed to read, "Hahahaahaa" - are you just being an ass?</p><p></p><p>The thing is, a high-level wizard can fill his spell slots with nothing but magic missiles if he wants to - sure, some of them are maximized, intensified, stilled magic missiles (and some, to be fair, are fireballs), but that's an <em>option he gets</em>.</p><p></p><p>High-level fighters get to ... attack. Sometimes, they get to attack more than once. Sometimes, they can choose to attack slightly less accurately for more damage. Sometimes, their attack stuns an enemy. In all cases, though, the fighter's main interaction with the game world is the basic attack - the same one he's been doing since 1st-level.</p><p></p><p>PF, at least, made it easier to do things like disarm and bull rush and fight dirty, but at the end of the day, the number of <em>round-to-round options</em> a fighter has is dramatically less than that offered to even a rudimentary spellcaster several levels earlier - and the picture is even bleaker if you're talking about an archer or a crossbowman (who lacks most of the melee fighter's feat and combat option support).</p><p></p><p>This doesn't mean that every fighter will take advantage of all those options, but that rules support for them at least being there would be an improvement.</p><p></p><p>I dunno, maybe just charging up to an enemy and swinging your sword, again, for 20 levels is fun for some people? And all the decision-making they need is "Which guy am I gonna bash this round?"</p><p></p><p>It is entirely possible that I'm the only person in the entire world who thinks that fighters have largely-boring in-combat decion-making opportunities, and that they've suffered this way since forever. So be it. Whatever. I don't expect everyone to agree with me, and apparently, you don't.</p><p></p><p>At any rate, we are getting rather far afield from the OP's question (because he wants to know the differences between 3.5 and PF, and this is a not a point of differentiation; it is a striking similarity). If y'all want to discuss it further, start a new thread. Regardless, I'm done responding to these points here and polluting up the OP's thread.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5447817, member: 23094"] 1. I don't play at convetions / events, either. 2. What in Hell does that have to do with the conversation, anyway? 3. How am I supposed to read, "Hahahaahaa" - are you just being an ass? The thing is, a high-level wizard can fill his spell slots with nothing but magic missiles if he wants to - sure, some of them are maximized, intensified, stilled magic missiles (and some, to be fair, are fireballs), but that's an [I]option he gets[/I]. High-level fighters get to ... attack. Sometimes, they get to attack more than once. Sometimes, they can choose to attack slightly less accurately for more damage. Sometimes, their attack stuns an enemy. In all cases, though, the fighter's main interaction with the game world is the basic attack - the same one he's been doing since 1st-level. PF, at least, made it easier to do things like disarm and bull rush and fight dirty, but at the end of the day, the number of [I]round-to-round options[/I] a fighter has is dramatically less than that offered to even a rudimentary spellcaster several levels earlier - and the picture is even bleaker if you're talking about an archer or a crossbowman (who lacks most of the melee fighter's feat and combat option support). This doesn't mean that every fighter will take advantage of all those options, but that rules support for them at least being there would be an improvement. I dunno, maybe just charging up to an enemy and swinging your sword, again, for 20 levels is fun for some people? And all the decision-making they need is "Which guy am I gonna bash this round?" It is entirely possible that I'm the only person in the entire world who thinks that fighters have largely-boring in-combat decion-making opportunities, and that they've suffered this way since forever. So be it. Whatever. I don't expect everyone to agree with me, and apparently, you don't. At any rate, we are getting rather far afield from the OP's question (because he wants to know the differences between 3.5 and PF, and this is a not a point of differentiation; it is a striking similarity). If y'all want to discuss it further, start a new thread. Regardless, I'm done responding to these points here and polluting up the OP's thread. [/QUOTE]
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What are the main changes from 3.5 to Pathfinder?
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