What are the most important features of the Drow?

What are the most important features of the Drow?



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Rhymes with "cow". The other way just seems odd to me.

But, as Zaardnar says, yeah, that hits most of the high points for me. Subterranean evil elves with a penchant for magic and matriarchal society.

Oh, and their god is a demon. :D
 

More or less these:

Elf: Drow are a subrace of Elf
Dexterity: Rogue or light-armor Fighter or ambidexterity
Darkvision: see far in total darkness
Nocturnal: suffer penalty in bright daylight
Matriarchy: females lead each Drow house
Subterranean: revere the earth
Evil: predatory, no compassion

I like Drow as former Elves (as a group, not individually) who shifted to evil and therefore were put under a curse which made them hate the daylight.
 

Drow or Dark Elf? There's an imortant difference.

Since it's tagged D&D and says drow, I assume you mean the underdark dwelling spider worshipers.
 


In Dragonlance (& maybe elsewhere) Dark Elves are individual elves who are cast from elven society for being evil. They are biologically the same as other elves.
 

In Forgotten Realms and I think also in Greyhawk, the drow where not always living underground and worshipping spiders, but started doing so after being cursed by their gods. In FR, the name drow is explicitly linked to that curse and didn't exist before that.
When the term drow gets used, it's virtually always about Vault of the Drow/Menzoberanzan style people, while dark elf seems to be more generic and often used outside of D&D. (Eberron being kind of an exception, but that's the whole concept behind the whole setting.)
 

Interesting that the word "drow" was derived (by Gygax himself I'd heard) from the same root words that led to "troll".

(Although I pronounce it 'how now brown drow' myself.)
 

Probably true. It's just Forgotten Realms that claims is based on some ancient elven word.
And I'm not even sure in what source that was mentioned and if it was referenced anywhere else later on.
 

I updated Post #10, with a description of the Drow that accommodates the results of the poll.

The essence of the Drow archetype seems to look something like this:

Drow - Elf, Evil, Matriarchy, Spiders, Darkvision.

Notable for setting options but less essential to the Drow themselves seems something like the following:

Subterranean, Slavery, Nocturnal.

In sum, Drow are an Evil Elf with a matriarchal culture that venerates spiders. They can see in total darkness.

An optional setting might want to have the Drow live deep in earth, with a slave-based economy, from where they only come above ground at night because of sensitivity to daylight.



The poll results appear to be stabilizing, albeit options on the cusp of a cluster might shift to an other cluster depending on future voters.

Suprisingly, the abilities of the Drow (Dex, Cha, Wis, Int) seem nonessential, albeit the prominance of Dex and Cha are clear enough.

Im curious where the Drow magic resistance fits in. I suspect it would be nonessential, since the Drow racial spells didnt make the cut.



In the original 1e Monster Manual, the essence of the Drow is to be ‘weak’ at fighting but ‘powerful’ at using magic. But the way the concept evolved across editions, they became powerful at fighting by means of Dexterity, despite having weak Strength. Their martial prowess seems to have become more important than their magical prowess, but not by much, and both seem nonessential. With regard to the Drow, it is their culture that defines their archetype, not any particular capability that they have. In this case, it is the ‘fluff’ that matters, not the ‘crunch’.
 
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