What are the most useful books you've ever used?


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the only books i actually use are:

OD&D(1974) boxed set, supplements i-iv, chainmail by perrin & gygax, .....


all the other stuff is window dressing.
 

Erratic K said:
What an exclusion list...

I had to make it so otherwise the PHB would probably be the outright winner. Everyone uses it for character and NPC creation, combat rules, and spells. The MM would come a close second because lets face it, what is a D&D game without monsters? The campaign settings books get a workout because those are the ones that define your story and the DMG provides the treasure tables. If I didn't put in the rather large exclusion list everyone would most likely have the same responses.
 

diaglo said:
the only books i actually use are:

OD&D(1974) boxed set, supplements i-iv, chainmail by perrin & gygax, .....


all the other stuff is window dressing.

You wouldn't by any chance have a Walt Whitman haircut and beard, wear overalls, and proclaim the superiority of Unix running on a 3B2 would you? That response reminds me of some of the greybeards I've played with in ages past. :D
 



Hero with a Thousand Faces and various books of mythology and folklore.

Game books are still playing catch-up in that direction ;)
 

Aside from the Core Rules (being the Aedon Heroes' Lorebook, Veiled Lorebook, and Bestiary ;) )...

Hmmm... On a page count vs pages used ratio, I'm going to go with Alchemy & Herbalists (Bastion). Great material, helps fill in some of the "gaps" left from lowering the magic level. Books that contain rules that we have adopted and frequently use include Relics & Rituals (S&S Studios), Occult Lore (Atlas), Nyambe (Atlas), and each of the Master Class books (Green Ronin, except for Noble's, which I haven't gotten yet). Also, weapons from Arms & Armor (Bastion) make frequent appearances, but they've been "culturally assigned", so what and when is very situation dependant. Toolbox, War, Mercenaries, and Magic (all by AEG) also have a bit of material we use often, as does Demonology and Elementalism (Mongoose). Stuff from the Book of Erotic Fantasy (Valar) is also starting to make appearances and will be used regularly.

We also recently did our last batch of one-nighter playtesting in an Egyptian-based region, so Necropolis (Necromancer) got a lot of use about two months ago. As the region does exist in the campaign, I'm fairly sure that book will see more use in the future.

We want to use Fields of Blood (Eden), but the OGC declaration is a bit off, so we might pass on the system entirely (unless they devise some form of Trademark License akin to M&M's Superlink, which I'd be all good with)...

Future purchases we expect to get a lot of value from: Into the Green and Into the Black (both by Bastion, plus Arena if the Fields of Blood thing doesn't pan out), Empire (AEG), Mesopotamia (Necromancer) and OGL Ancients (Mongoose).
 

The Worldbuilder's Guidebook. The best damn supplement for DMs wanting to develop a homebrew world.
 

World Builder's Guide (2e)
DM Design Kit (1e)
Toolbox (AEG)
Fantasy Hero (Hero Games)
Relics & Rituals
Complete Book of Eldritch Might
Spells & Magic
 

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