Far Shot and Far Throw - I've never found the ranges on weapons to be a major factor in my games.
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Far Throw works pretty well for a Daggermaster Rogue doesnt it, one of the guides has it as an Ice Cold essential for DM Rogue ??
Far Shot and Far Throw - I've never found the ranges on weapons to be a major factor in my games.
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I think all the elemental feats are meant to only exist for the oddly-statted characters. They weren't designed with the expectation that all prayer or spellcasting characters would/should take them... they were designed so that those players who didn't min-max but rather selected stats for more universal ability would have the chance to get closer to the damage levels of their min-maxer counterparts.
Could the fact that weapon powers tend to have fewer targets than implement powers be a balancing factor? I think it's quite telling that sword burst, the swordmage's only at-will burst attack, is an implement power instead of a weapon power.The problem is that all weapon users can just take one 'weapon focus' feat which gives them a damage bonus with all the attacks they use with their weapon powers. It has no prereqs. And their weapons tend to have bigger damage dice and special effects like high crit too!
And sadly, the FAQ says you can pretty much apply whatever you want to it because it's an implement attack using a weapon, so weapon focus works. (Weapon Mastery [epic] feats wouldn't, because those specifically require a melee attack, although if you had a melee implement power that was delivered through an implement which is also a weapon [DRUIDS, I'm looking at you, although I don't know how they're getting 19 STR], I suppose that would work).Could the fact that weapon powers tend to have fewer targets than implement powers be a balancing factor? I think it's quite telling that sword burst, the swordmage's only at-will burst attack, is an implement power instead of a weapon power.
Other bad feats I didn't see mentioned above:
Ritual Caster is another one--most parties start with someone who gets this for free: Cleric, Wizard, Bard (others from PH2, I can't recall)...
Depends on how you distribute your stats. I made an eladrin staff wizard with 16-14-13-13-12-8, this yielded:The problem is that all weapon users can just take one 'weapon focus' feat which gives them a damage bonus with all the attacks they use with their weapon powers. It has no prereqs. And their weapons tend to have bigger damage dice and special effects like high crit too!
Taking that into consideration, the elemental damage feats would be OK if the had no prereqs (allowing for stylistic choices), or if there was a basic Implement Focus feat which arcane/divine casters could take to use with their chosen implement.
As it is... a whole series of them is largely out of reach. Many wizards will take burning blizzard, because they already pump Int and are very likely to want Wis to make thunderwave (or orbing) better. Storm mages who need Con and Dex? Good luck there. Some other options are even worse.
Cheers
Could the fact that weapon powers tend to have fewer targets than implement powers be a balancing factor? I think it's quite telling that sword burst, the swordmage's only at-will burst attack, is an implement power instead of a weapon power.